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https://github.com/creyD/asiimov.git
synced 2026-06-11 16:42:23 +02:00
Started Working on Inventory Getter
- Fixed Spelling Mistake on Inventory Page
This commit is contained in:
@@ -18,7 +18,7 @@
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<p></p>
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</div>
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{% empty %}
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No Invetory Data!
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No Inventory Data!
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{% endfor %}
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</div>
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{% endblock %}
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@@ -61,7 +61,7 @@ def getFloat(inspect_link):
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def getSubTag(scope, search_key, search_value):
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for tag in scope:
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if tag.search_key == search_value:
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if tag[search_key] == search_value:
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return tag
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return False
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@@ -223,52 +223,33 @@ def profile_inventory_update(request, steamID):
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inventory_object = json.load(urllib.request.urlopen(QUERY))
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except urllib.URLError:
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print('Error accessing Steam')
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if 'success' in inventory_object:
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for item in inventory_object['assets']:
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if item['instanceid'] == 0:
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item_class = ItemType.objects.get_or_create(
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if inventory_object['success'] == 1:
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gamer.inventory.clear() # Clear any old invetory data that we have
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for count, item in enumerate(inventory_object['assets']):
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item_desc = inventory_object['descriptions'][count]
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wear = "NO WEAR"
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rarity = "NO RARITY"
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if getSubTag(item_desc['tags'], 'category', 'Exterior'):
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wear = getSubTag(item_desc['tags'], 'category', 'Exterior')['localized_tag_name']
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if getSubTag(item_desc['tags'], 'category', 'Rarity'):
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rarity = getSubTag(item_desc['tags'], 'category', 'Rarity')['localized_tag_name']
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new_item, created = ItemType.objects.get_or_create(
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paint_index=item_infos['iteminfo']['paintindex'],
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wear=wear,
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classid=item['classid'],
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appid=item['appid'],
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tradable=(True if item['marketable'] == 1 else False),
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rarity=getSubTag(item['tags'], 'category', 'Rarity').localized_tag_name
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tradable=(True if 'marketable' in item else False),
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icon_url=item_desc['icon_url'],
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name=item_desc['name'],
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name_color=item_desc['name_color'],
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type=item_desc['type'],
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rarity=rarity,
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)
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gamer.inventory_2.add(item_class[0])
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else:
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print('Getting item: ' + str(item))
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instance_data = getInstanceData(inventory_object, item['instanceid']) # TODO Fix Bug Here
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link = FLOAT_SERVER + instance_data['actions'][0]['link'].replace('%owner_steamid%',
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str(steamID)).replace('%assetid%', str(item['instanceid']))
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try:
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item_infos = json.load(urllib.request.urlopen(link))
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item_class = ItemType.objects.get_or_create(
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paint_index=item_infos['iteminfo']['paintindex'],
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wear=item_infos['iteminfo']['wear_name'],
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classid=item['classid'],
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appid=item['appid'],
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tradable=(True if item['marketable'] == 1 else False),
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icon_url=item_infos['iteminfo']['imageurl'],
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name=item_infos['name'],
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name_color=item_infos['name_color'],
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type=item_infos['type'],
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rarity=getSubTag(item['tags'], 'category', 'Rarity').localized_tag_name,
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min_float=item_infos['iteminfo']['min'],
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max_float=item_infos['iteminfo']['max']
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)
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new_item, created = ItemInstance.objects.get_or_create(
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item_class=item_class[0],
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instanceid=item['instanceid'],
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market_tradable_restriction=(item['owner_descriptions'][1]['value']
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if 'owner_descriptions' in item else None),
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inspect_link=instance_data['actions'][0]['link'],
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float=item_infos['iteminfo']['floatvalue'],
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paintseed=item_infos['iteminfo']['paintseed'],
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killeatervalue=(item_infos['iteminfo']['killeatervalue'] if 'killeatervalue' in item_infos['iteminfo'] else None),
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customname=(item_infos['iteminfo']['customname'] if 'customname' in item_infos['iteminfo'] else None)
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)
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gamer.inventory.add(new_item)
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except:
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print('Error Adding Item')
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gamer.inventory_2.add(new_item)
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else:
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print('STEAM API CALL RETURNED SUCESS !=1!')
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else:
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print('STEAM API CALL NOT SUCCESSFULL!')
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return redirect(profile_inventory, steamID=steamID)
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