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https://github.com/creyD/asiimov.git
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Unified Codestyle
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@@ -32,14 +32,14 @@ FLOAT_SERVER = 'https://api.csgofloat.com/?url='
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# HELPER
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# HELPER
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def validate_steam_login(params):
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def validate_steam_login(params):
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steam_login_url_base = "https://steamcommunity.com/openid/login"
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steam_login_url_base = 'https://steamcommunity.com/openid/login'
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new_params = params.copy()
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new_params = params.copy()
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new_params["openid.mode"] = "check_authentication"
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new_params['openid.mode'] = 'check_authentication'
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r = requests.post(steam_login_url_base, data=new_params)
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r = requests.post(steam_login_url_base, data=new_params)
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if "is_valid:true" in r.text:
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if 'is_valid:true' in r.text:
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return True
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return True
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return False
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return False
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@@ -104,9 +104,9 @@ def search(request, filter):
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def signup(request):
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def signup(request):
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steam_openid_url = 'https://steamcommunity.com/openid/login'
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steam_openid_url = 'https://steamcommunity.com/openid/login'
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u = {
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u = {
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'openid.ns': "http://specs.openid.net/auth/2.0",
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'openid.ns': 'http://specs.openid.net/auth/2.0',
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'openid.identity': "http://specs.openid.net/auth/2.0/identifier_select",
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'openid.identity': 'http://specs.openid.net/auth/2.0/identifier_select',
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'openid.claimed_id': "http://specs.openid.net/auth/2.0/identifier_select",
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'openid.claimed_id': 'http://specs.openid.net/auth/2.0/identifier_select',
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'openid.mode': 'checkid_setup',
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'openid.mode': 'checkid_setup',
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'openid.return_to': 'http://' + request.META['HTTP_HOST'] + '/signup_confirm',
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'openid.return_to': 'http://' + request.META['HTTP_HOST'] + '/signup_confirm',
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'openid.realm': 'http://' + request.META['HTTP_HOST'] + ''
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'openid.realm': 'http://' + request.META['HTTP_HOST'] + ''
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@@ -222,7 +222,7 @@ def profile_inventory_update(request, steamID):
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try:
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try:
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inventory_object = json.load(urllib.request.urlopen(QUERY))
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inventory_object = json.load(urllib.request.urlopen(QUERY))
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except urllib.URLError:
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except urllib.URLError:
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print("Error accessing Steam")
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print('Error accessing Steam')
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if 'success' in inventory_object:
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if 'success' in inventory_object:
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for item in inventory_object['assets']:
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for item in inventory_object['assets']:
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if item['instanceid'] == 0:
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if item['instanceid'] == 0:
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@@ -234,10 +234,10 @@ def profile_inventory_update(request, steamID):
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)
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)
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gamer.inventory_2.add(item_class[0])
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gamer.inventory_2.add(item_class[0])
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else:
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else:
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print("Getting item: " + str(item))
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print('Getting item: ' + str(item))
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instance_data = getInstanceData(inventory_object, item['instanceid']) # TODO Fix Bug Here
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instance_data = getInstanceData(inventory_object, item['instanceid']) # TODO Fix Bug Here
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link = FLOAT_SERVER + instance_data['actions'][0]['link'].replace("%owner_steamid%",
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link = FLOAT_SERVER + instance_data['actions'][0]['link'].replace('%owner_steamid%',
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str(steamID)).replace("%assetid%", str(item['instanceid']))
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str(steamID)).replace('%assetid%', str(item['instanceid']))
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try:
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try:
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item_infos = json.load(urllib.request.urlopen(link))
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item_infos = json.load(urllib.request.urlopen(link))
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@@ -268,9 +268,9 @@ def profile_inventory_update(request, steamID):
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)
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)
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gamer.inventory.add(new_item)
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gamer.inventory.add(new_item)
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except:
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except:
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print("Error Adding Item")
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print('Error Adding Item')
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else:
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else:
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print("STEAM API CALL NOT SUCCESSFULL!")
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print('STEAM API CALL NOT SUCCESSFULL!')
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return redirect(profile_inventory, steamID=steamID)
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return redirect(profile_inventory, steamID=steamID)
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