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Refractoring Update 1
- Refractored switchColor to slotSwapColor - Corrected spelling mistake in variable name (weight-->width) - Unified variable names
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@@ -48,7 +48,7 @@ void IntelliTool::onWheelScrolled(int value){
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}
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void IntelliTool::createToolLayer(){
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Area->createTempLayerAfter(Area->activeLayer);
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Area->createTempTopLayer(Area->activeLayer);
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this->Active=&Area->layerBundle[Area->activeLayer];
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this->Canvas=&Area->layerBundle[Area->activeLayer+1];
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}
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