ToolSettings

This commit is contained in:
AshBastian
2020-01-08 15:47:16 +01:00
parent dd55a7158d
commit 52a72c05c5
26 changed files with 111 additions and 77 deletions

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#include "IntelliTriangulation.h"
#include <algorithm>
#include <queue>
#include <cmath>
#define pi 3.1415926535897932384626433832795
std::vector<Triangle> IntelliTriangulation::calculateTriangles(std::vector<QPoint> polyPoints){
// helper for managing the triangle vertices and their state
struct TriangleHelper {
QPoint vertex;
float interiorAngle;
int index;
bool isTip;
};
// calculates the inner angle of 'point'
auto calculateInner = [](QPoint& point, QPoint& prev, QPoint& post){
QPoint AP(point.x()-prev.x(), point.y()-prev.y());
QPoint BP(point.x()-post.x(), point.y()-post.y());
float topSclar = AP.x()*BP.x()+AP.y()*BP.y();
float absolute = static_cast<float>(sqrt(pow(AP.x(),2.)+pow(AP.y(),2.))*sqrt(pow(BP.x(),2.)+pow(BP.y(),2.)));
return acos(topSclar/absolute);
};
// gets the first element of vec for which element.isTip == true holds
auto getTip= [](const std::vector<TriangleHelper>& vec){
size_t min = 0;
for(size_t i=0; i<vec.size(); i++) {
if(vec[i].interiorAngle<vec[min].interiorAngle) {
min = i;
}
}
return vec[min];
};
// get the vertex Index bevor index in relation to the container length
auto getPrev = [](int index, int length){
return (index-1)>=0 ? (index-1) : (length-1);
};
// get the vertex Index after index in relation to the container lenght
auto getPost = [](int index, int length){
return (index+1)%length;
};
// return if the vertex is a tip
auto isTip = [](float angle){
return static_cast<double>(angle)<(pi/2.);
};
std::vector<TriangleHelper> Vertices;
std::vector<Triangle> Triangles;
// set up all vertices and calculate intirior angle
for(int i=0; i<static_cast<int>(polyPoints.size()); i++) {
TriangleHelper helper;
int prev = getPrev(i, static_cast<int>(polyPoints.size()));
int post = getPost(i, static_cast<int>(polyPoints.size()));
helper.vertex = polyPoints[static_cast<size_t>(i)];
helper.index = i;
helper.interiorAngle = calculateInner(polyPoints[static_cast<size_t>(i)],
polyPoints[static_cast<size_t>(prev)],
polyPoints[static_cast<size_t>(post)]);
helper.isTip = isTip(helper.interiorAngle);
Vertices.push_back(helper);
}
// search triangles based on the intirior angles of each vertey
while(Triangles.size() != polyPoints.size()-2) {
Triangle tri;
TriangleHelper smallest = getTip(Vertices);
int prev = getPrev(smallest.index, static_cast<int>(Vertices.size()));
int post = getPost(smallest.index, static_cast<int>(Vertices.size()));
// set triangle and push it
tri.A = Vertices[static_cast<size_t>(prev)].vertex;
tri.B = Vertices[static_cast<size_t>(smallest.index)].vertex;
tri.C = Vertices[static_cast<size_t>(post)].vertex;
Triangles.push_back(tri);
// update Vertice array
Vertices.erase(Vertices.begin()+smallest.index);
for(size_t i=static_cast<size_t>(smallest.index); i<Vertices.size(); i++) {
Vertices[i].index-=1;
}
// update post und prev index
post = getPrev(post, Vertices.size());
prev = prev<smallest.index ? prev : (prev-1);
// calcultae neighboors of prev and post to calculate new interior angles
int prevOfPrev = getPrev(prev, static_cast<int>(Vertices.size()));
int postOfPrev = getPost(prev, static_cast<int>(Vertices.size()));
int prevOfPost = getPrev(post, static_cast<int>(Vertices.size()));
int postOfPost = getPost(post, static_cast<int>(Vertices.size()));
// update vertices with interior angles
// updtae prev
Vertices[static_cast<size_t>(prev)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(prev)].vertex,
Vertices[static_cast<size_t>(prevOfPrev)].vertex,
Vertices[static_cast<size_t>(postOfPrev)].vertex);
Vertices[static_cast<size_t>(prev)].isTip = isTip(Vertices[static_cast<size_t>(prev)].interiorAngle);
// update post
Vertices[static_cast<size_t>(post)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(post)].vertex,
Vertices[static_cast<size_t>(prevOfPost)].vertex,
Vertices[static_cast<size_t>(postOfPost)].vertex);
Vertices[static_cast<size_t>(post)].isTip = isTip(Vertices[static_cast<size_t>(post)].interiorAngle);
}
return Triangles;
}
bool IntelliTriangulation::isInPolygon(std::vector<Triangle> &triangles, QPoint &point){
for(auto triangle : triangles) {
if(IntelliTriangulation::isInTriangle(triangle, point)) {
return true;
}
}
return false;
}