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start of Tool Commentary
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@@ -5,21 +5,59 @@
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#include"QPoint"
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#include"QColorDialog"
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/*!
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* \brief The IntelliColorPicker manages the selected colors for one whole project.
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*/
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class IntelliColorPicker{
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public:
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/*!
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* \brief IntelliColorPicker construktor, setting 2 preset colors, be careful, theese color may change in production.
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*/
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IntelliColorPicker();
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/*!
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* \brief IntelliColorPicker destructor clears up his used memory, if there is some.
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*/
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virtual ~IntelliColorPicker();
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/*!
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* \brief A function switching primary and secondary color.
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*/
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void switchColors();
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/*!
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* \brief A function to read the primary selected color.
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* \return Returns the primary color.
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*/
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QColor getFirstColor();
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/*!
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* \brief A function to read the secondary selected color.
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* \return Returns the secondary color.
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*/
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QColor getSecondColor();
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/*!
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* \brief A function to set the primary color.
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* \param Color - The color to be set as primary.
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*/
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void setFirstColor(QColor Color);
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/*!
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* \brief A function to set the secondary color.
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* \param Color - The color to be set as secondary.
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*/
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void setSecondColor(QColor Color);
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private:
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/*!
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* \brief The primary color.
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*/
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QColor firstColor;
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/*!
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* \brief The secondary color.
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*/
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QColor secondColor;
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};
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@@ -115,7 +115,7 @@ std::vector<Triangle> IntelliHelper::calculateTriangles(std::vector<QPoint> poly
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bool IntelliHelper::isInPolygon(std::vector<Triangle> &triangles, QPoint &point){
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for(auto triangle : triangles){
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if(IntelliHelper::isInTriangle(triangle.A ,triangle.B, triangle.C, point)){
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if(IntelliHelper::isInTriangle(triangle, point)){
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return true;
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}
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}
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@@ -4,24 +4,40 @@
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#include<QPoint>
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#include<vector>
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/*!
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* \brief The Triangle struct holds the 3 vertices of a triangle.
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*/
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struct Triangle{
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QPoint A,B,C;
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};
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namespace IntelliHelper {
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/*!
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* \brief A function to get the 2*area of a traingle, using its determinat.
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* \param p1 - The Point to check its side.
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* \param p2 - The first Point of the spanning Line
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* \param p3 - The second Point of the spanning line.
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* \return Returns the area of the traingle*2
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*/
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inline float sign(QPoint& p1, QPoint& p2, QPoint& p3){
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return (p1.x()-p3.x())*(p2.y()-p3.y())-(p2.x()-p3.x())*(p1.y()-p3.y());
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}
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inline bool isInTriangle(QPoint& A, QPoint& B, QPoint& C, QPoint& P){
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/*!
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* \brief A function to check if a given point is in a triangle.
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* \param tri - The triangle to check, if it contains the point.
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* \param P - The point to check if it is in the triangle.
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* \return Returns true if the point is in the triangle, false otheriwse
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*/
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inline bool isInTriangle(Triangle& tri, QPoint& P){
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float val1, val2, val3;
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bool neg, pos;
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val1 = IntelliHelper::sign(P,A,B);
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val2 = IntelliHelper::sign(P,B,C);
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val3 = IntelliHelper::sign(P,C,A);
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val1 = IntelliHelper::sign(P,tri.A,tri.B);
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val2 = IntelliHelper::sign(P,tri.B,tri.C);
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val3 = IntelliHelper::sign(P,tri.C,tri.A);
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neg = (val1<0.f) || (val2<0.f) || (val3<0.f);
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pos = (val1>0.f) || (val2>0.f) || (val3>0.f);
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@@ -29,8 +45,19 @@ namespace IntelliHelper {
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return !(neg && pos);
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}
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/*!
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* \brief A function to split a polygon in its spanning traingles by using Meisters Theorem of graph theory by clipping ears of a planar graph.
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* \param polyPoints - The Vertices of the polygon.
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* \return Returns a Container of disjoint Triangles, which desribe the polygon area.
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*/
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std::vector<Triangle> calculateTriangles(std::vector<QPoint> polyPoints);
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/*!
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* \brief A function to check if a point lies in a polygon by checking its spanning triangles.
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* \param triangles - The spanning triangles of the planar polygon.
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* \param point - The point to checl, if it lies in the polygon.
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* \return Returns true if the point lies in the üpolygon, otherwise false.
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*/
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bool isInPolygon(std::vector<Triangle> &triangles, QPoint &point);
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}
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