Restyled project for uncrustify

This commit is contained in:
2019-12-19 18:27:46 +01:00
parent c415a53c83
commit a838e3869f
30 changed files with 1649 additions and 1650 deletions

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@@ -1,8 +1,8 @@
#include "IntelliColorPicker.h"
IntelliColorPicker::IntelliColorPicker(){
firstColor = {255,0,0,255};
secondColor = {0,255,255,255};
firstColor = {255,0,0,255};
secondColor = {0,255,255,255};
}
IntelliColorPicker::~IntelliColorPicker(){
@@ -10,21 +10,21 @@ IntelliColorPicker::~IntelliColorPicker(){
}
void IntelliColorPicker::switchColors(){
std::swap(firstColor, secondColor);
std::swap(firstColor, secondColor);
}
QColor IntelliColorPicker::getFirstColor(){
return this->firstColor;
return this->firstColor;
}
QColor IntelliColorPicker::getSecondColor(){
return this->secondColor;
return this->secondColor;
}
void IntelliColorPicker::setFirstColor(QColor Color){
this->firstColor = Color;
this->firstColor = Color;
}
void IntelliColorPicker::setSecondColor(QColor Color){
this->secondColor = Color;
this->secondColor = Color;
}

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@@ -1,64 +1,64 @@
#ifndef INTELLITOOLSETCOLORTOOL_H
#define INTELLITOOLSETCOLORTOOL_H
#include"QColor"
#include"QPoint"
#include"QColorDialog"
#include "QColor"
#include "QPoint"
#include "QColorDialog"
/*!
* \brief The IntelliColorPicker manages the selected colors for one whole project.
*/
class IntelliColorPicker{
class IntelliColorPicker {
public:
/*!
* \brief IntelliColorPicker constructor, setting 2 preset colors, be careful, theese color may change in production.
*/
IntelliColorPicker();
/*!
* \brief IntelliColorPicker constructor, setting 2 preset colors, be careful, theese color may change in production.
*/
IntelliColorPicker();
/*!
* \brief IntelliColorPicker destructor clears up his used memory, if there is some.
*/
virtual ~IntelliColorPicker();
/*!
* \brief IntelliColorPicker destructor clears up his used memory, if there is some.
*/
virtual ~IntelliColorPicker();
/*!
* \brief A function switching primary and secondary color.
*/
void switchColors();
/*!
* \brief A function switching primary and secondary color.
*/
void switchColors();
/*!
* \brief A function to read the primary selected color.
* \return Returns the primary color.
*/
QColor getFirstColor();
/*!
* \brief A function to read the primary selected color.
* \return Returns the primary color.
*/
QColor getFirstColor();
/*!
* \brief A function to read the secondary selected color.
* \return Returns the secondary color.
*/
QColor getSecondColor();
/*!
* \brief A function to read the secondary selected color.
* \return Returns the secondary color.
*/
QColor getSecondColor();
/*!
* \brief A function to set the primary color.
* \param Color - The color to be set as primary.
*/
void setFirstColor(QColor Color);
/*!
* \brief A function to set the primary color.
* \param Color - The color to be set as primary.
*/
void setFirstColor(QColor Color);
/*!
* \brief A function to set the secondary color.
* \param Color - The color to be set as secondary.
*/
void setSecondColor(QColor Color);
/*!
* \brief A function to set the secondary color.
* \param Color - The color to be set as secondary.
*/
void setSecondColor(QColor Color);
private:
/*!
* \brief The primary color.
*/
QColor firstColor;
/*!
* \brief The primary color.
*/
QColor firstColor;
/*!
* \brief The secondary color.
*/
QColor secondColor;
/*!
* \brief The secondary color.
*/
QColor secondColor;
};
#endif // INTELLITOOLSETCOLORTOOL_H

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@@ -1,123 +1,123 @@
#include"IntelliHelper.h"
#include<algorithm>
#include<queue>
#include<cmath>
#include "IntelliHelper.h"
#include <algorithm>
#include <queue>
#include <cmath>
std::vector<Triangle> IntelliHelper::calculateTriangles(std::vector<QPoint> polyPoints){
// helper for managing the triangle vertices and their state
struct TriangleHelper{
QPoint vertex;
float interiorAngle;
int index;
bool isTip;
};
// helper for managing the triangle vertices and their state
struct TriangleHelper {
QPoint vertex;
float interiorAngle;
int index;
bool isTip;
};
// calculates the inner angle of 'point'
auto calculateInner = [](QPoint& point, QPoint& prev, QPoint& post){
QPoint AP(point.x()-prev.x(), point.y()-prev.y());
QPoint BP(point.x()-post.x(), point.y()-post.y());
// calculates the inner angle of 'point'
auto calculateInner = [](QPoint& point, QPoint& prev, QPoint& post){
QPoint AP(point.x()-prev.x(), point.y()-prev.y());
QPoint BP(point.x()-post.x(), point.y()-post.y());
float topSclar = AP.x()*BP.x()+AP.y()*BP.y();
float absolute = sqrt(pow(AP.x(),2.)+pow(AP.y(),2.))*sqrt(pow(BP.x(),2.)+pow(BP.y(),2.));
return acos(topSclar/absolute);
};
float topSclar = AP.x()*BP.x()+AP.y()*BP.y();
float absolute = sqrt(pow(AP.x(),2.)+pow(AP.y(),2.))*sqrt(pow(BP.x(),2.)+pow(BP.y(),2.));
return acos(topSclar/absolute);
};
// gets the first element of vec for which element.isTip == true holds
auto getTip= [](const std::vector<TriangleHelper>& vec){
size_t min = 0;
for(size_t i=0; i<vec.size(); i++){
if(vec[i].interiorAngle<vec[min].interiorAngle){
min = i;
}
}
return vec[min];
};
// gets the first element of vec for which element.isTip == true holds
auto getTip= [](const std::vector<TriangleHelper>& vec){
size_t min = 0;
for(size_t i=0; i<vec.size(); i++) {
if(vec[i].interiorAngle<vec[min].interiorAngle) {
min = i;
}
}
return vec[min];
};
// get the vertex Index bevor index in relation to the container length
auto getPrev = [](int index, int length){
return (index-1)>=0?(index-1):(length-1);
};
// get the vertex Index bevor index in relation to the container length
auto getPrev = [](int index, int length){
return (index-1)>=0 ? (index-1) : (length-1);
};
// get the vertex Index after index in relation to the container lenght
auto getPost = [](int index, int length){
return (index+1)%length;
};
// get the vertex Index after index in relation to the container lenght
auto getPost = [](int index, int length){
return (index+1)%length;
};
// return if the vertex is a tip
auto isTip = [](float angle){
return static_cast<double>(angle)<(M_PI/2.);
};
// return if the vertex is a tip
auto isTip = [](float angle){
return static_cast<double>(angle)<(M_PI/2.);
};
std::vector<TriangleHelper> Vertices;
std::vector<Triangle> Triangles;
std::vector<TriangleHelper> Vertices;
std::vector<Triangle> Triangles;
// set up all vertices and calculate intirior angle
for(int i=0; i<static_cast<int>(polyPoints.size()); i++){
TriangleHelper helper;
int prev = getPrev(i, static_cast<int>(polyPoints.size()));
int post = getPost(i, static_cast<int>(polyPoints.size()));
// set up all vertices and calculate intirior angle
for(int i=0; i<static_cast<int>(polyPoints.size()); i++) {
TriangleHelper helper;
int prev = getPrev(i, static_cast<int>(polyPoints.size()));
int post = getPost(i, static_cast<int>(polyPoints.size()));
helper.vertex = polyPoints[static_cast<size_t>(i)];
helper.index = i;
helper.vertex = polyPoints[static_cast<size_t>(i)];
helper.index = i;
helper.interiorAngle = calculateInner(polyPoints[static_cast<size_t>(i)],
polyPoints[static_cast<size_t>(prev)],
polyPoints[static_cast<size_t>(post)]);
helper.isTip = isTip(helper.interiorAngle);
Vertices.push_back(helper);
}
helper.interiorAngle = calculateInner(polyPoints[static_cast<size_t>(i)],
polyPoints[static_cast<size_t>(prev)],
polyPoints[static_cast<size_t>(post)]);
helper.isTip = isTip(helper.interiorAngle);
Vertices.push_back(helper);
}
// search triangles based on the intirior angles of each vertey
while(Triangles.size() != polyPoints.size()-2){
Triangle tri;
TriangleHelper smallest = getTip(Vertices);
int prev = getPrev(smallest.index, static_cast<int>(Vertices.size()));
int post = getPost(smallest.index, static_cast<int>(Vertices.size()));
// search triangles based on the intirior angles of each vertey
while(Triangles.size() != polyPoints.size()-2) {
Triangle tri;
TriangleHelper smallest = getTip(Vertices);
int prev = getPrev(smallest.index, static_cast<int>(Vertices.size()));
int post = getPost(smallest.index, static_cast<int>(Vertices.size()));
// set triangle and push it
tri.A = Vertices[static_cast<size_t>(prev)].vertex;
tri.B = Vertices[static_cast<size_t>(smallest.index)].vertex;
tri.C = Vertices[static_cast<size_t>(post)].vertex;
Triangles.push_back(tri);
// set triangle and push it
tri.A = Vertices[static_cast<size_t>(prev)].vertex;
tri.B = Vertices[static_cast<size_t>(smallest.index)].vertex;
tri.C = Vertices[static_cast<size_t>(post)].vertex;
Triangles.push_back(tri);
// update Vertice array
Vertices.erase(Vertices.begin()+smallest.index);
for(size_t i=static_cast<size_t>(smallest.index); i<Vertices.size(); i++){
Vertices[i].index-=1;
}
// update Vertice array
Vertices.erase(Vertices.begin()+smallest.index);
for(size_t i=static_cast<size_t>(smallest.index); i<Vertices.size(); i++) {
Vertices[i].index-=1;
}
// update post und prev index
post = post-1;
prev = prev<smallest.index?prev:(prev-1);
// update post und prev index
post = post-1;
prev = prev<smallest.index ? prev : (prev-1);
// calcultae neighboors of prev and post to calculate new interior angles
int prevOfPrev = getPrev(prev, static_cast<int>(Vertices.size()));
int postOfPrev = getPost(prev, static_cast<int>(Vertices.size()));
// calcultae neighboors of prev and post to calculate new interior angles
int prevOfPrev = getPrev(prev, static_cast<int>(Vertices.size()));
int postOfPrev = getPost(prev, static_cast<int>(Vertices.size()));
int prevOfPost = getPrev(post, static_cast<int>(Vertices.size()));
int postOfPost = getPost(post, static_cast<int>(Vertices.size()));
int prevOfPost = getPrev(post, static_cast<int>(Vertices.size()));
int postOfPost = getPost(post, static_cast<int>(Vertices.size()));
// update vertices with interior angles
// updtae prev
Vertices[static_cast<size_t>(prev)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(prev)].vertex,
Vertices[static_cast<size_t>(prevOfPrev)].vertex,
Vertices[static_cast<size_t>(postOfPrev)].vertex);
Vertices[static_cast<size_t>(prev)].isTip = isTip(Vertices[static_cast<size_t>(prev)].interiorAngle);
// update post
Vertices[static_cast<size_t>(post)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(post)].vertex,
Vertices[static_cast<size_t>(prevOfPost)].vertex,
Vertices[static_cast<size_t>(postOfPost)].vertex);
Vertices[static_cast<size_t>(post)].isTip = isTip(Vertices[static_cast<size_t>(post)].interiorAngle);
}
return Triangles;
// update vertices with interior angles
// updtae prev
Vertices[static_cast<size_t>(prev)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(prev)].vertex,
Vertices[static_cast<size_t>(prevOfPrev)].vertex,
Vertices[static_cast<size_t>(postOfPrev)].vertex);
Vertices[static_cast<size_t>(prev)].isTip = isTip(Vertices[static_cast<size_t>(prev)].interiorAngle);
// update post
Vertices[static_cast<size_t>(post)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(post)].vertex,
Vertices[static_cast<size_t>(prevOfPost)].vertex,
Vertices[static_cast<size_t>(postOfPost)].vertex);
Vertices[static_cast<size_t>(post)].isTip = isTip(Vertices[static_cast<size_t>(post)].interiorAngle);
}
return Triangles;
}
bool IntelliHelper::isInPolygon(std::vector<Triangle> &triangles, QPoint &point){
for(auto triangle : triangles){
if(IntelliHelper::isInTriangle(triangle, point)){
return true;
}
}
return false;
for(auto triangle : triangles) {
if(IntelliHelper::isInTriangle(triangle, point)) {
return true;
}
}
return false;
}

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@@ -1,63 +1,63 @@
#ifndef INTELLIHELPER_H
#define INTELLIHELPER_H
#include<QPoint>
#include<vector>
#include <QPoint>
#include <vector>
/*!
* \brief The Triangle struct holds the 3 vertices of a triangle.
*/
struct Triangle{
QPoint A,B,C;
struct Triangle {
QPoint A,B,C;
};
namespace IntelliHelper {
/*!
* \brief A function to get the 2*area of a traingle, using its determinat.
* \param p1 - The Point to check its side.
* \param p2 - The first Point of the spanning Line
* \param p3 - The second Point of the spanning line.
* \return Returns the area of the traingle*2
*/
inline float sign(QPoint& p1, QPoint& p2, QPoint& p3){
return (p1.x()-p3.x())*(p2.y()-p3.y())-(p2.x()-p3.x())*(p1.y()-p3.y());
}
/*!
* \brief A function to get the 2*area of a traingle, using its determinat.
* \param p1 - The Point to check its side.
* \param p2 - The first Point of the spanning Line
* \param p3 - The second Point of the spanning line.
* \return Returns the area of the traingle*2
*/
inline float sign(QPoint& p1, QPoint& p2, QPoint& p3){
return (p1.x()-p3.x())*(p2.y()-p3.y())-(p2.x()-p3.x())*(p1.y()-p3.y());
}
/*!
* \brief A function to check if a given point is in a triangle.
* \param tri - The triangle to check, if it contains the point.
* \param P - The point to check if it is in the triangle.
* \return Returns true if the point is in the triangle, false otheriwse
*/
inline bool isInTriangle(Triangle& tri, QPoint& P){
float val1, val2, val3;
bool neg, pos;
/*!
* \brief A function to check if a given point is in a triangle.
* \param tri - The triangle to check, if it contains the point.
* \param P - The point to check if it is in the triangle.
* \return Returns true if the point is in the triangle, false otheriwse
*/
inline bool isInTriangle(Triangle& tri, QPoint& P){
float val1, val2, val3;
bool neg, pos;
val1 = IntelliHelper::sign(P,tri.A,tri.B);
val2 = IntelliHelper::sign(P,tri.B,tri.C);
val3 = IntelliHelper::sign(P,tri.C,tri.A);
val1 = IntelliHelper::sign(P,tri.A,tri.B);
val2 = IntelliHelper::sign(P,tri.B,tri.C);
val3 = IntelliHelper::sign(P,tri.C,tri.A);
neg = (val1<0.f) || (val2<0.f) || (val3<0.f);
pos = (val1>0.f) || (val2>0.f) || (val3>0.f);
neg = (val1<0.f) || (val2<0.f) || (val3<0.f);
pos = (val1>0.f) || (val2>0.f) || (val3>0.f);
return !(neg && pos);
}
return !(neg && pos);
}
/*!
* \brief A function to split a polygon in its spanning traingles by using Meisters Theorem of graph theory by clipping ears of a planar graph.
* \param polyPoints - The Vertices of the polygon.
* \return Returns a Container of disjoint Triangles, which desribe the polygon area.
*/
std::vector<Triangle> calculateTriangles(std::vector<QPoint> polyPoints);
/*!
* \brief A function to split a polygon in its spanning traingles by using Meisters Theorem of graph theory by clipping ears of a planar graph.
* \param polyPoints - The Vertices of the polygon.
* \return Returns a Container of disjoint Triangles, which desribe the polygon area.
*/
std::vector<Triangle> calculateTriangles(std::vector<QPoint> polyPoints);
/*!
* \brief A function to check if a point lies in a polygon by checking its spanning triangles.
* \param triangles - The spanning triangles of the planar polygon.
* \param point - The point to checl, if it lies in the polygon.
* \return Returns true if the point lies in the üpolygon, otherwise false.
*/
bool isInPolygon(std::vector<Triangle> &triangles, QPoint &point);
/*!
* \brief A function to check if a point lies in a polygon by checking its spanning triangles.
* \param triangles - The spanning triangles of the planar polygon.
* \param point - The point to checl, if it lies in the polygon.
* \return Returns true if the point lies in the üpolygon, otherwise false.
*/
bool isInPolygon(std::vector<Triangle> &triangles, QPoint &point);
}
#endif