#include "IntelliToolFloodFill.h" #include "Layer/PaintingArea.h" #include "QColorDialog" #include "QInputDialog" IntelliToolFloodFill::IntelliToolFloodFill(PaintingArea* Area, IntelliColorPicker* colorPicker) :IntelliTool(Area, colorPicker){ } IntelliToolFloodFill::~IntelliToolFloodFill(){ } void IntelliToolFloodFill::onMouseRightPressed(int x, int y){ IntelliTool::onMouseRightPressed(x,y); } void IntelliToolFloodFill::onMouseRightReleased(int x, int y){ IntelliTool::onMouseRightReleased(x,y); } void IntelliToolFloodFill::onMouseLeftPressed(int x, int y){ IntelliTool::onMouseLeftPressed(x,y); this->Canvas->image->get auto depthsearch = [](int x, int y, LayerObject* Canvas){ }; Canvas->image->calculateVisiblity(); } void IntelliToolFloodFill::onMouseLeftReleased(int x, int y){ IntelliTool::onMouseLeftReleased(x,y); } void IntelliToolFloodFill::onWheelScrolled(int value){ IntelliTool::onWheelScrolled(value); this->lineWidth+=value; if(this->lineWidth<=0){ this->lineWidth=1; } } void IntelliToolFloodFill::onMouseMoved(int x, int y){ IntelliTool::onMouseMoved(x,y); if(this->drawing){ this->Canvas->image->drawPlain(Qt::transparent); QPoint next(x,y); switch(lineStyle){ case LineStyle::SOLID_LINE: this->Canvas->image->drawLine(start,next,colorPicker->getFirstColor(),lineWidth); break; case LineStyle::DOTTED_LINE: QPoint p1 =start.x() <= next.x() ? start : next; QPoint p2 =start.x() < next.x() ? next : start; int m = (float)(p2.y()-p1.y())/(float)(p2.x()-p1.x())+0.5f; int c = start.y()-start.x()*m; break; } } IntelliTool::onMouseMoved(x,y); }