#include "IntelliTriangulation.h" #include #include #include #define pi 3.1415926535897932384626433832795 std::vector IntelliTriangulation::calculateTriangles(std::vector polyPoints){ // helper for managing the triangle vertices and their state struct TriangleHelper { QPoint vertex; float interiorAngle; int idx; bool isTip; }; // calculates the inner angle of 'point' auto calculateInner = [](QPoint& point, QPoint& prev, QPoint& post){ QPoint AP(point.x() - prev.x(), point.y() - prev.y()); QPoint BP(point.x() - post.x(), point.y() - post.y()); float topSclar = AP.x() * BP.x() + AP.y() * BP.y(); float absolute = static_cast(sqrt(pow(AP.x(),2.) + pow(AP.y(),2.)) * sqrt(pow(BP.x(),2.) + pow(BP.y(),2.))); return acos(topSclar / absolute); }; // gets the first element of vec for which element.isTip == true holds auto getTip = [](const std::vector& vec){ size_t min = 0; for(size_t i = 0; i=0 ? (idx - 1) : (length - 1); }; // get the vertex idx after idx in relation to the container lenght auto getPost = [](int idx, int length){ return (idx + 1) % length; }; // return if the vertex is a tip auto isTip = [](float angle){ return static_cast(angle)<(pi / 2.); }; std::vector Vertices; std::vector Triangles; // set up all vertices and calculate intirior angle for(int i = 0; i(polyPoints.size()); i++) { TriangleHelper helper; int prev = getPrev(i, static_cast(polyPoints.size())); int post = getPost(i, static_cast(polyPoints.size())); helper.vertex = polyPoints[static_cast(i)]; helper.idx = i; helper.interiorAngle = calculateInner(polyPoints[static_cast(i)], polyPoints[static_cast(prev)], polyPoints[static_cast(post)]); helper.isTip = isTip(helper.interiorAngle); Vertices.push_back(helper); } // search triangles based on the intirior angles of each vertey while(Triangles.size() != polyPoints.size() - 2) { Triangle tri; TriangleHelper smallest = getTip(Vertices); int prev = getPrev(smallest.idx, static_cast(Vertices.size())); int post = getPost(smallest.idx, static_cast(Vertices.size())); // set triangle and push it tri.A = Vertices[static_cast(prev)].vertex; tri.B = Vertices[static_cast(smallest.idx)].vertex; tri.C = Vertices[static_cast(post)].vertex; Triangles.push_back(tri); // update Vertice array Vertices.erase(Vertices.begin() + smallest.idx); for(size_t i = static_cast(smallest.idx); i(Vertices.size())); int postOfPrev = getPost(prev, static_cast(Vertices.size())); int prevOfPost = getPrev(post, static_cast(Vertices.size())); int postOfPost = getPost(post, static_cast(Vertices.size())); // update vertices with interior angles // updtae prev Vertices[static_cast(prev)].interiorAngle = calculateInner(Vertices[static_cast(prev)].vertex, Vertices[static_cast(prevOfPrev)].vertex, Vertices[static_cast(postOfPrev)].vertex); Vertices[static_cast(prev)].isTip = isTip(Vertices[static_cast(prev)].interiorAngle); // update post Vertices[static_cast(post)].interiorAngle = calculateInner(Vertices[static_cast(post)].vertex, Vertices[static_cast(prevOfPost)].vertex, Vertices[static_cast(postOfPost)].vertex); Vertices[static_cast(post)].isTip = isTip(Vertices[static_cast(post)].interiorAngle); } return Triangles; } bool IntelliTriangulation::isInPolygon(std::vector &triangles, QPoint &point){ for(auto triangle : triangles) { if(IntelliTriangulation::isInTriangle(triangle, point)) { return true; } } return false; }