Files
intelliphoto/src/IntelliHelper/IntelliTriangulation.h
2020-01-15 15:22:08 +01:00

64 lines
2.0 KiB
C++

#ifndef INTELLITRIANGULATION_H
#define INTELLITRIANGULATION_H
#include <QPoint>
#include <vector>
/*!
* \brief The Triangle struct holds the 3 vertices of a triangle.
*/
struct Triangle {
QPoint A,B,C;
};
namespace IntelliTriangulation {
/*!
* \brief A function to get the 2*area of a traingle, using its determinat.
* \param p1 - The Point to check its side.
* \param p2 - The first Point of the spanning Line
* \param p3 - The second Point of the spanning line.
* \return Returns the area of the traingle*2
*/
inline float sign(QPoint& p1, QPoint& p2, QPoint& p3){
return (p1.x() - p3.x()) * (p2.y() - p3.y()) - (p2.x() - p3.x()) * (p1.y() - p3.y());
}
/*!
* \brief A function to check if a given point is in a triangle.
* \param tri - The triangle to check, if it contains the point.
* \param P - The point to check if it is in the triangle.
* \return Returns true if the point is in the triangle, false otheriwse
*/
inline bool isInTriangle(Triangle& tri, QPoint& P){
float val1, val2, val3;
bool neg, pos;
val1 = IntelliTriangulation::sign(P,tri.A,tri.B);
val2 = IntelliTriangulation::sign(P,tri.B,tri.C);
val3 = IntelliTriangulation::sign(P,tri.C,tri.A);
neg = (val1<0.f) || (val2<0.f) || (val3<0.f);
pos = (val1>0.f) || (val2>0.f) || (val3>0.f);
return !(neg && pos);
}
/*!
* \brief A function to split a polygon in its spanning traingles by using Meisters Theorem of graph theory by clipping ears of a planar graph.
* \param polyPoints - The Vertices of the polygon.
* \return Returns a Container of disjoint Triangles, which desribe the polygon area.
*/
std::vector<Triangle> calculateTriangles(std::vector<QPoint> polyPoints);
/*!
* \brief A function to check if a point lies in a polygon by checking its spanning triangles.
* \param triangles - The spanning triangles of the planar polygon.
* \param point - The point to checl, if it lies in the polygon.
* \return Returns true if the point lies in the üpolygon, otherwise false.
*/
bool isInPolygon(std::vector<Triangle> &triangles, QPoint &point);
}
#endif