; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Boss",
"language": "GDScript",
"path": "res://Boss/Boss_template.gd"
}, {
"base": "Control",
"class": "DialougeBox",
"language": "GDScript",
"path": "res://Menus/DialogueBox/DialogueBox.gd"
}, {
"base": "KinematicBody2D",
"class": "Hero",
"language": "GDScript",
"path": "res://Overlap/AI/AI_Hero.gd"
}, {
"base": "Hero",
"class": "Player",
"language": "GDScript",
"path": "res://Player/Player.gd"
}, {
"base": "Button",
"class": "TitleSceenButton",
"language": "GDScript",
"path": "res://Menus/TitleScreen/TitleScreenButton.gd"
}, {
"base": "Control",
"class": "TitleScreen",
"language": "GDScript",
"path": "res://Menus/TitleScreen/TitleScreen.gd"
} ]
_global_script_class_icons={
"Boss": "",
"DialougeBox": "",
"Hero": "",
"Player": "",
"TitleSceenButton": "",
"TitleScreen": ""
}

[application]

config/name="LD46 Game"
run/main_scene="res://World.tscn"
config/icon="res://icon.png"

[autoload]

SoundControler="*res://Autoloads/SoundControler.gd"
Steering="*res://Autoloads/Steering.gd"

[display]

window/size/width=480
window/size/height=270
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"

[importer_defaults]

texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}

[input]

up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
 ]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
 ]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
 ]
}
down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
 ]
}
skip={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
 ]
}
roll={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
 ]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="player"
2d_physics/layer_2="wall"
2d_physics/layer_3="boss"
2d_physics/layer_4="monster"
2d_physics/layer_5="trap"
2d_physics/layer_6="collectable"

[rendering]

environment/default_environment="res://default_env.tres"
