[gd_scene load_steps=3 format=2]

[ext_resource path="res://Effects/Heal/heal_particle.png" type="Texture" id=1]

[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 1
emission_sphere_radius = 5.0
flag_disable_z = true
gravity = Vector3( 0, -5, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 0.25

[node name="HealEffect" type="Particles2D"]
amount = 10
lifetime = 2.0
process_material = SubResource( 1 )
texture = ExtResource( 1 )
