Added Level Indicators to Cards

This commit is contained in:
2020-04-20 12:37:12 +02:00
parent 1be1aede4f
commit 0b930fd1c6
8 changed files with 139 additions and 8 deletions

View File

@@ -1,5 +1,5 @@
extends TextureRect
#CardDeck
# CardDeck
export var Item:PackedScene
export var PreviewIcon:Texture
export var DeleteOnGrab:bool = false
@@ -8,28 +8,31 @@ export var DeleteOnGrab:bool = false
func get_drag_data(_pos):
var ctrl = Control.new()
var TR = TextureRect.new()
TR.texture = get_resized_texture(PreviewIcon,self.rect_size[0],self.rect_size[1])
TR.rect_size= self.rect_size
TR.set_position(_pos*-1,false)
TR.texture = get_resized_texture(PreviewIcon, self.rect_size[0], self.rect_size[1])
TR.rect_size = self.rect_size
TR.set_position(_pos * -1, false)
ctrl.add_child(TR)
set_drag_preview(ctrl)
if DeleteOnGrab :
if DeleteOnGrab:
self.queue_free()
return Item
#stuff can be dropped here
#eg you picked the wrong thing up, let go and it returns to nothingness
func can_drop_data(_pos, data):
return typeof(data) == typeof(PackedScene)
#do nothing if stuff is dropped here
func drop_data(_pos, _data):
pass
func get_resized_texture(t: Texture, width: int = 0, height: int = 0):
var image = t.get_data()
if width > 0 && height > 0:
if width > 0 and height > 0:
image.resize(width, height)
var itex = ImageTexture.new()
itex.create_from_image(image,0)