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https://github.com/creyD/ludum_dare_46.git
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Added slime card
- Added slime card - Removed test debug
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@@ -4,23 +4,16 @@ var _dialogues = []
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func _ready():
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_dialogues.append([
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"Hero;I... I... I need to go pee",
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"Boss;After this you won't need to pee ever again!",
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"More text...............",
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"Even more text................",
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".................................",
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".........................",
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"...................",
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"...",
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"We're done here."
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"Hero: I... I... I need to go pee",
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"Boss: After this you won't need to pee ever again!"
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])
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_dialogues.append([
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"Hero;I've come to slay you, you beast!",
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"Boss;Well then... step forward!"
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"Hero: I've come to slay you, you beast!",
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"Boss: Well then... step forward!"
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])
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_dialogues.append([
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"Hero;You've killed so many, but you won't kill me!",
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"Boss;We'll see about that!"
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"Hero: You've killed so many, but you won't kill me!",
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"Boss: We'll see about that!"
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])
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func get_dialogue(id):
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