Added beginnings of boss

This commit is contained in:
Paul Norberger
2020-04-20 13:13:54 +02:00
parent 53b4dbb92a
commit 2406e08f90
20 changed files with 629 additions and 196 deletions

View File

@@ -0,0 +1,34 @@
extends "res://Overlap/StateMachine/State.gd"
export(float) var ARRIVE_DISTANCE = 6.0
export(float) var SLOW_RADIUS = 200.0
export(float) var MASS = 4.0
export(float) var MAX_SPEED = 300.0
export(float) var ROAM_RADIUS = 150.0
var target_position = Vector2()
var start_position = Vector2()
var velocity = Vector2()
func enter():
start_position = get_parent().start_position
target_position = calculate_new_target_position()
owner.get_node('AnimationPlayer').play('move')
func update(delta):
velocity = Steering.arrive_to(velocity, owner.global_position, target_position, MASS, SLOW_RADIUS, MAX_SPEED)
owner.move_and_slide(velocity)
if owner.global_position.distance_to(target_position) < ARRIVE_DISTANCE:
emit_signal('finished')
func calculate_new_target_position():
randomize()
var random_angle = randf() * 2 * PI
randomize()
var random_radius = (randf() * ROAM_RADIUS) / 2 + ROAM_RADIUS / 2
return start_position + Vector2(cos(random_angle) * random_radius, sin(random_angle) * random_radius)