Adjusted Credits and Loose Screen

This commit is contained in:
2020-04-21 01:24:00 +02:00
parent ac061cdd39
commit 3351eee3cd
2 changed files with 12 additions and 5 deletions

View File

@@ -5,7 +5,7 @@
[sub_resource type="Animation" id=1]
resource_name = "scroll"
length = 14.0
length = 15.504
tracks/0/type = "value"
tracks/0/path = NodePath("Label:margin_top")
tracks/0/interp = 1
@@ -13,10 +13,10 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 14 ),
"times": PoolRealArray( 0, 15.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 200.0, -630 ]
"values": [ 200.0, -720 ]
}
[node name="Credits" type="Node2D"]
@@ -33,11 +33,16 @@ __meta__ = {
[node name="Label" type="Label" parent="."]
margin_left = 10.0
margin_top = -630.0
margin_top = -713.381
margin_right = 40.0
margin_bottom = 14.0
custom_fonts/font = ExtResource( 1 )
text = "---- Team ----
text = "Boss Keeper
A Time Wasted Production
Game made for LD 46
---- Team ----
DerAnonymos
https://www.youtube.com/c/DerAnonymosLP
https://twitch.tv/deranonymos

View File

@@ -5,6 +5,8 @@ export(String, FILE, "*.tscn,*.scn") var title_screen = ""
func _on_Restart_pressed():
get_tree().change_scene(restart_scene)
SoundControler.pub_stop_effects()
func _on_TitleScreen_pressed():
get_tree().change_scene(title_screen)
SoundControler.pub_stop_effects()