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merge fixes
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@@ -118,7 +118,7 @@ func get_nearest(position, kind):
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func _update_grid():
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_reset_grids()
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var world = get_tree().current_scene.get_node("../YSort")
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var world = get_tree().current_scene.get_node("YSort")
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for node in world.get_children():
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var node_kind = node.get_node("Kind")
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var grid_corrds = _pixel_to_grid_coords(node.global_position)
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