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fixed titlemenue, refactored soundplayback
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@@ -1,12 +1,6 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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randomize()
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pass # Replace with function body.
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