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ai adaptation
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@@ -11,9 +11,10 @@ extents = Vector2( 16, 16 )
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[node name="Kind" parent="." instance=ExtResource( 3 )]
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general = 2
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kind = 2
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kind = 10
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, 1.90735e-06 )
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texture = ExtResource( 1 )
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[node name="Hurtbox" parent="." instance=ExtResource( 2 )]
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