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Fixed little things
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@@ -5,9 +5,9 @@ This is an example player controller script created by Paul
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"""
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var velocity := Vector2.ZERO
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# This is how you export variables with ranges to the editor window
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export(int, 0, 500) var MAX_SPEED = 125
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export(int, 0, 500) var FRICTION = 200 # Speed at which the player deaccelarates
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export(int, 0, 500) var ACCELERATION = 450
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export(int, 0, 500) var MAX_SPEED := 125
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export(int, 0, 500) var FRICTION := 200 # Speed at which the player deaccelarates
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export(int, 0, 500) var ACCELERATION := 450
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func _physics_process(delta):
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"""
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