Heal and Fire Particle Basis added

This commit is contained in:
Paul Norberger
2020-04-18 23:52:28 +02:00
parent 4538cbc1bd
commit 5e4b93fb36
7 changed files with 116 additions and 5 deletions

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Effects/Fire/fire-particle.png"
dest_files=[ "res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Effects/Heal/heal_particle.png" type="Texture" id=1]
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 1
emission_sphere_radius = 5.0
flag_disable_z = true
gravity = Vector3( 0, -5, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 0.25
[node name="HealEffect" type="Particles2D"]
amount = 10
lifetime = 2.0
process_material = SubResource( 1 )
texture = ExtResource( 1 )

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Effects/Heal/heal_particle.png"
dest_files=[ "res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@@ -17,6 +17,8 @@ onready var animation_player := $AnimationPlayer
onready var animation_tree := $AnimationTree
onready var animation_state = animation_tree.get("parameters/playback")
export(String, FILE, "*.tscn,*.scn") var title_scene = ""
enum moveState{
MOVE,
ROLL,
@@ -26,6 +28,7 @@ enum moveState{
var movementState = moveState.MOVE
var damage_per_second := 0.0
var heal_per_second := 0.0
var totaldamage := 0.0
var currency := 0
@@ -36,7 +39,7 @@ func _debug_update():
func _physics_process(delta):
totaldamage+=damage_per_second*delta
totaldamage+=(damage_per_second - heal_per_second)*delta
player_stats.speed+=10*delta
while(totaldamage>1):
totaldamage-=1
@@ -53,6 +56,8 @@ func _physics_process(delta):
moveState.HIT:
movement_hit()
print(heal_per_second)
$"Effects/HealEffect".emitting = heal_per_second > 0.0
move()
# IMPORTANT: If you are using move_and_slide don't multiply by delta
@@ -105,18 +110,30 @@ func roll_finished():
func _on_Hurtbox_area_entered(area):
player_stats.health-=area.damage
damage_per_second = damage_per_second + area.damage
print("enter")
if area.damage > 0:
damage_per_second += area.damage
else:
heal_per_second += abs(area.damage)
func _on_Hurtbox_area_exited(area):
damage_per_second = damage_per_second - area.damage
if area.damage > 0:
damage_per_second -= area.damage
else:
heal_per_second -= abs(area.damage)
func _on_Stats_no_health():
queue_free()
get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")
get_tree().change_scene(title_scene)
func _on_Hitbox_area_entered(area):
currency += area.currency_value
player_stats.health = player_stats.health+area.health_value
player_stats.speed -= area.slowdown_value

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@@ -1,4 +1,4 @@
[gd_scene load_steps=56 format=2]
[gd_scene load_steps=57 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
@@ -6,6 +6,7 @@
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=7]
[sub_resource type="CapsuleShape2D" id=1]
radius = 2.15976
@@ -619,6 +620,7 @@ font_data = ExtResource( 6 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
FRICTION = 270
title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0.273621, 3.88423 )
@@ -707,6 +709,12 @@ __meta__ = {
[node name="Stats" parent="." instance=ExtResource( 5 )]
max_health = 5
[node name="Effects" type="Node" parent="."]
[node name="HealEffect" parent="Effects" instance=ExtResource( 7 )]
position = Vector2( 0, -3.24489 )
emitting = false
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]