mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-13 05:52:24 +02:00
Heal and Fire Particle Basis added
This commit is contained in:
@@ -17,6 +17,8 @@ onready var animation_player := $AnimationPlayer
|
||||
onready var animation_tree := $AnimationTree
|
||||
onready var animation_state = animation_tree.get("parameters/playback")
|
||||
|
||||
export(String, FILE, "*.tscn,*.scn") var title_scene = ""
|
||||
|
||||
enum moveState{
|
||||
MOVE,
|
||||
ROLL,
|
||||
@@ -26,6 +28,7 @@ enum moveState{
|
||||
var movementState = moveState.MOVE
|
||||
|
||||
var damage_per_second := 0.0
|
||||
var heal_per_second := 0.0
|
||||
var totaldamage := 0.0
|
||||
|
||||
var currency := 0
|
||||
@@ -36,7 +39,7 @@ func _debug_update():
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
totaldamage+=damage_per_second*delta
|
||||
totaldamage+=(damage_per_second - heal_per_second)*delta
|
||||
player_stats.speed+=10*delta
|
||||
while(totaldamage>1):
|
||||
totaldamage-=1
|
||||
@@ -53,6 +56,8 @@ func _physics_process(delta):
|
||||
moveState.HIT:
|
||||
movement_hit()
|
||||
|
||||
print(heal_per_second)
|
||||
$"Effects/HealEffect".emitting = heal_per_second > 0.0
|
||||
move()
|
||||
|
||||
# IMPORTANT: If you are using move_and_slide don't multiply by delta
|
||||
@@ -105,18 +110,30 @@ func roll_finished():
|
||||
|
||||
func _on_Hurtbox_area_entered(area):
|
||||
player_stats.health-=area.damage
|
||||
damage_per_second = damage_per_second + area.damage
|
||||
|
||||
print("enter")
|
||||
|
||||
if area.damage > 0:
|
||||
damage_per_second += area.damage
|
||||
else:
|
||||
heal_per_second += abs(area.damage)
|
||||
|
||||
func _on_Hurtbox_area_exited(area):
|
||||
damage_per_second = damage_per_second - area.damage
|
||||
|
||||
if area.damage > 0:
|
||||
damage_per_second -= area.damage
|
||||
else:
|
||||
heal_per_second -= abs(area.damage)
|
||||
|
||||
|
||||
func _on_Stats_no_health():
|
||||
queue_free()
|
||||
get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")
|
||||
get_tree().change_scene(title_scene)
|
||||
|
||||
|
||||
func _on_Hitbox_area_entered(area):
|
||||
currency += area.currency_value
|
||||
player_stats.health = player_stats.health+area.health_value
|
||||
player_stats.speed -= area.slowdown_value
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user