mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-14 06:22:22 +02:00
Heal and Fire Particle Basis added
This commit is contained in:
BIN
src/Effects/Fire/fire-particle.png
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src/Effects/Fire/fire-particle.png
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src/Effects/Fire/fire-particle.png.import
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34
src/Effects/Fire/fire-particle.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Effects/Fire/fire-particle.png"
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dest_files=[ "res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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18
src/Effects/Heal/HealEffect.tscn
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src/Effects/Heal/HealEffect.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Effects/Heal/heal_particle.png" type="Texture" id=1]
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[sub_resource type="ParticlesMaterial" id=1]
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emission_shape = 1
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emission_sphere_radius = 5.0
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flag_disable_z = true
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gravity = Vector3( 0, -5, 0 )
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 0.25
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[node name="HealEffect" type="Particles2D"]
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amount = 10
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lifetime = 2.0
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process_material = SubResource( 1 )
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texture = ExtResource( 1 )
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src/Effects/Heal/heal_particle.png
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src/Effects/Heal/heal_particle.png
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src/Effects/Heal/heal_particle.png.import
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34
src/Effects/Heal/heal_particle.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Effects/Heal/heal_particle.png"
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dest_files=[ "res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@@ -17,6 +17,8 @@ onready var animation_player := $AnimationPlayer
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onready var animation_tree := $AnimationTree
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onready var animation_tree := $AnimationTree
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onready var animation_state = animation_tree.get("parameters/playback")
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onready var animation_state = animation_tree.get("parameters/playback")
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export(String, FILE, "*.tscn,*.scn") var title_scene = ""
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enum moveState{
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enum moveState{
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MOVE,
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MOVE,
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ROLL,
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ROLL,
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@@ -26,6 +28,7 @@ enum moveState{
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var movementState = moveState.MOVE
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var movementState = moveState.MOVE
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var damage_per_second := 0.0
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var damage_per_second := 0.0
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var heal_per_second := 0.0
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var totaldamage := 0.0
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var totaldamage := 0.0
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var currency := 0
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var currency := 0
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@@ -36,7 +39,7 @@ func _debug_update():
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func _physics_process(delta):
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func _physics_process(delta):
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totaldamage+=damage_per_second*delta
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totaldamage+=(damage_per_second - heal_per_second)*delta
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player_stats.speed+=10*delta
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player_stats.speed+=10*delta
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while(totaldamage>1):
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while(totaldamage>1):
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totaldamage-=1
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totaldamage-=1
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@@ -53,6 +56,8 @@ func _physics_process(delta):
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moveState.HIT:
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moveState.HIT:
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movement_hit()
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movement_hit()
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print(heal_per_second)
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$"Effects/HealEffect".emitting = heal_per_second > 0.0
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move()
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move()
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# IMPORTANT: If you are using move_and_slide don't multiply by delta
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# IMPORTANT: If you are using move_and_slide don't multiply by delta
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@@ -105,18 +110,30 @@ func roll_finished():
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func _on_Hurtbox_area_entered(area):
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func _on_Hurtbox_area_entered(area):
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player_stats.health-=area.damage
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player_stats.health-=area.damage
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damage_per_second = damage_per_second + area.damage
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print("enter")
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if area.damage > 0:
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damage_per_second += area.damage
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else:
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heal_per_second += abs(area.damage)
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func _on_Hurtbox_area_exited(area):
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func _on_Hurtbox_area_exited(area):
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damage_per_second = damage_per_second - area.damage
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if area.damage > 0:
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damage_per_second -= area.damage
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else:
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heal_per_second -= abs(area.damage)
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func _on_Stats_no_health():
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func _on_Stats_no_health():
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queue_free()
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queue_free()
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get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")
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get_tree().change_scene(title_scene)
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func _on_Hitbox_area_entered(area):
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func _on_Hitbox_area_entered(area):
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currency += area.currency_value
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currency += area.currency_value
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player_stats.health = player_stats.health+area.health_value
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player_stats.health = player_stats.health+area.health_value
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player_stats.speed -= area.slowdown_value
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player_stats.speed -= area.slowdown_value
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=56 format=2]
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[gd_scene load_steps=57 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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@@ -6,6 +6,7 @@
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[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=7]
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 2.15976
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radius = 2.15976
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@@ -619,6 +620,7 @@ font_data = ExtResource( 6 )
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[node name="Player" type="KinematicBody2D"]
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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FRICTION = 270
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FRICTION = 270
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title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0.273621, 3.88423 )
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position = Vector2( 0.273621, 3.88423 )
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@@ -707,6 +709,12 @@ __meta__ = {
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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max_health = 5
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max_health = 5
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[node name="Effects" type="Node" parent="."]
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[node name="HealEffect" parent="Effects" instance=ExtResource( 7 )]
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position = Vector2( 0, -3.24489 )
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emitting = false
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
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[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
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