Removed slimeboss script for now

This commit is contained in:
Paul Norberger
2020-04-19 23:24:20 +02:00
parent d5855db7f1
commit 61dcd42dc6
3 changed files with 11 additions and 106 deletions

View File

@@ -1,94 +1,3 @@
extends KinematicBody2D
class_name SlimeBoss
"""
This is an example player controller script created by Paul
"""
var velocity := Vector2.ZERO
# This is how you export variables with ranges to the editor window
export(bool) var debug := false
export(int, 0, 500) var ACCELERATION := 450
# Reference for the current player
onready var player_stats := $Stats
onready var debug_label := $DebugLabel
#onready var animation_player := $AnimationPlayer
#var animation_tree := $AnimationTree
#onready var animation_state = animation_tree.get("parameters/playback")
enum moveState{
MOVE,
HIT
}
var movementState = moveState.MOVE
var damage_per_second := 0.0
var totaldamage := 0.0
func _debug_update():
debug_label.text = str(player_stats.health) + "/" + str(player_stats.max_health) + " HP\n"
func _physics_process(delta):
totaldamage+=damage_per_second*delta
player_stats.speed+=10*delta
while(totaldamage>1):
totaldamage-=1
player_stats.health-=1
while(totaldamage<-1):
totaldamage+=1
player_stats.health+=1
_debug_update()
if debug == true:
match movementState:
moveState.MOVE:
movement_move(delta)
moveState.HIT:
movement_hit()
move()
# IMPORTANT: If you are using move_and_slide don't multiply by delta
# Godots physics system does that internally
# In move_and_collide(...) you have to multiply by delta.
func move():
move_and_slide(velocity)
func movement_move(delta):
var input_vector = Vector2.ZERO
# This is a clever way to handle directional input
# Input.get_action_strength(...) returns a value between 0 and 1 depending
# on how strong the controller direction is pressed
# For keyboards it always returns 1 if pressed and 0 if not
# The actions are custom and defined in the project settings
input_vector.x = Input.get_action_strength("right") - Input.get_action_strength("left")
input_vector.y = Input.get_action_strength("down") - Input.get_action_strength("up")
input_vector = input_vector.normalized()
if input_vector == Vector2.ZERO:
#animation_state.travel("idle")
velocity = Vector2.ZERO
else:
velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
if Input.is_action_just_pressed("roll"):
pass
elif Input.is_action_just_pressed("attack"):
pass
func movement_hit():
velocity = Vector2.ZERO
func hit_finished():
movementState = moveState.MOVE
func _on_Stats_no_health():
queue_free()
func _on_Hurtbox_area_entered(area):
player_stats.health-=area.damage
damage_per_second = damage_per_second + area.damage
func _on_Hurtbox_area_exited(area):
damage_per_second = damage_per_second - area.damage

View File

@@ -1,9 +1,8 @@
[gd_scene load_steps=19 format=2]
[gd_scene load_steps=18 format=2]
[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1]
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=2]
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=3]
[ext_resource path="res://Boss/SlimeBoss/SlimeBoss.gd" type="Script" id=4]
[ext_resource path="res://Boss/SlimeBoss/Animations/move_down.png" type="Texture" id=5]
[ext_resource path="res://Boss/SlimeBoss/Animations/move_right.png" type="Texture" id=6]
[ext_resource path="res://Boss/SlimeBoss/States/Motion/Idle.gd" type="Script" id=7]
@@ -325,17 +324,16 @@ tracks/4/keys = {
}
[node name="SlimeBoss" type="KinematicBody2D"]
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -5, -20 )
texture = ExtResource( 6 )
flip_h = true
vframes = 7
hframes = 11
position = Vector2( 0, -20 )
texture = ExtResource( 5 )
vframes = 10
hframes = 24
frame = 227
[node name="Hitbox" parent="." instance=ExtResource( 2 )]
visible = false
@@ -390,9 +388,6 @@ anims/MoveDown = SubResource( 4 )
anims/MoveLeft = SubResource( 6 )
anims/MoveRight = SubResource( 5 )
anims/MoveUp = SubResource( 7 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hitbox"]