basics of ai, ready for soundeffects

This commit is contained in:
Jonas Mucke
2020-04-19 17:41:57 +02:00
parent ac97b3b49e
commit 78af384563
6 changed files with 90 additions and 64 deletions

View File

@@ -7,13 +7,14 @@ var elapsedTime = 0.0
func _physics_process(delta):
elapsedTime += delta
if(elapsedTime>=spawnRate):
elapsedTime-=spawnRate
var Minion = load("")
var world = get_tree().current_scene.get_child(2)
var minion = Minion.instance()
world.add_child(minion)
minion.global_position = global_position
#if(elapsedTime>=spawnRate):
# elapsedTime-=spawnRate
# var Minion = load("")
# var world = get_tree().current_scene.get_child(2)
# #TODO minions
# var minion = Minion.instance()
# world.add_child(minion)
# minion.global_position = global_position
func _on_Hurtbox_area_entered(area):