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https://github.com/creyD/ludum_dare_46.git
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basics of ai, ready for soundeffects
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@@ -7,13 +7,14 @@ var elapsedTime = 0.0
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func _physics_process(delta):
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elapsedTime += delta
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if(elapsedTime>=spawnRate):
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elapsedTime-=spawnRate
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var Minion = load("")
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var world = get_tree().current_scene.get_child(2)
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var minion = Minion.instance()
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world.add_child(minion)
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minion.global_position = global_position
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#if(elapsedTime>=spawnRate):
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# elapsedTime-=spawnRate
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# var Minion = load("")
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# var world = get_tree().current_scene.get_child(2)
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# #TODO minions
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# var minion = Minion.instance()
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# world.add_child(minion)
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# minion.global_position = global_position
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func _on_Hurtbox_area_entered(area):
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