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https://github.com/creyD/ludum_dare_46.git
synced 2026-06-13 22:12:23 +02:00
basics of ai, ready for soundeffects
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@@ -12,7 +12,7 @@
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script = ExtResource( 2 )
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[node name="WallSprite" type="Sprite" parent="."]
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position = Vector2( 351.915, 184 )
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position = Vector2( 352, 184 )
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texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 1280, 720 )
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@@ -32,18 +32,14 @@ __meta__ = {
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position = Vector2( 152, 120 )
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[node name="Player" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 84.2923, 24.0572 )
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position = Vector2( 176, 112 )
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scale = Vector2( 2, 2 )
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FRICTION = 200
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FRICTION = null
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[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )]
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position = Vector2( 296, -16 )
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[node name="Boss_template" parent="YSort" instance=ExtResource( 17 )]
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[node name="DebugLabel" parent="YSort/Boss_template" index="6"]
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text = "Obermutti"
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[node name="Boss_template2" parent="YSort" instance=ExtResource( 17 )]
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position = Vector2( -40, 16 )
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[node name="Grid" parent="." instance=ExtResource( 18 )]
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[editable path="YSort/Boss_template"]
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