basics of ai, ready for soundeffects

This commit is contained in:
Jonas Mucke
2020-04-19 17:41:57 +02:00
parent ac97b3b49e
commit 78af384563
6 changed files with 90 additions and 64 deletions

View File

@@ -12,7 +12,7 @@
script = ExtResource( 2 )
[node name="WallSprite" type="Sprite" parent="."]
position = Vector2( 351.915, 184 )
position = Vector2( 352, 184 )
texture = ExtResource( 4 )
region_enabled = true
region_rect = Rect2( 0, 0, 1280, 720 )
@@ -32,18 +32,14 @@ __meta__ = {
position = Vector2( 152, 120 )
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
position = Vector2( 84.2923, 24.0572 )
position = Vector2( 176, 112 )
scale = Vector2( 2, 2 )
FRICTION = 200
FRICTION = null
[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )]
position = Vector2( 296, -16 )
[node name="Boss_template" parent="YSort" instance=ExtResource( 17 )]
[node name="DebugLabel" parent="YSort/Boss_template" index="6"]
text = "Obermutti"
[node name="Boss_template2" parent="YSort" instance=ExtResource( 17 )]
position = Vector2( -40, 16 )
[node name="Grid" parent="." instance=ExtResource( 18 )]
[editable path="YSort/Boss_template"]