diff --git a/src/Player/Player.gd b/src/Player/Player.gd index 0cbc524..6f1ba95 100644 --- a/src/Player/Player.gd +++ b/src/Player/Player.gd @@ -203,4 +203,4 @@ func movement_run(direction, delta): func movement_idle(): movementState = moveState.IDLE velocity = Vector2.ZERO - animation_state.travel("idle") + animation_state.change_scene("idle") diff --git a/src/Player/Player.tscn b/src/Player/Player.tscn index 46fbacd..5247dda 100644 --- a/src/Player/Player.tscn +++ b/src/Player/Player.tscn @@ -637,7 +637,7 @@ scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) offset = Vector2( 0, -18 ) hframes = 60 -frame = 7 +frame = 9 [node name="Body" type="CollisionShape2D" parent="."] position = Vector2( 0.0107212, 0.0456073 )