Code Cleanup

- Removed most of the unused test sprites
- Moved the other pictures to their objects
- Removed sting, as it is marked as unused
- Removed console "Hey." output
This commit is contained in:
2020-04-21 11:04:16 +02:00
parent 242c6d4b16
commit 8bef06f316
50 changed files with 20 additions and 783 deletions

View File

@@ -18,7 +18,6 @@ export(PHASES) var _phase = PHASES.PHASE_ONE
export(String, FILE, "*.tscn,*.scn") var lose_screen = ""
func _ready():
print("Hey.")
_change_phase(_phase)
$AnimationPlayer.play("__INIT__")
@@ -86,7 +85,7 @@ func _change_phase(new_phase):
PHASES.PHASE_THREE:
$AnimationPlayer.playback_speed = 1.8
phase_name = "Three"
emit_signal("phase_changed", phase_name)
_phase = new_phase
@@ -105,7 +104,7 @@ func _decide_on_next_state():
queue_free()
get_tree().change_scene(lose_screen)
return $States/Dead
if _phase == PHASES.PHASE_ONE:
if angry_phases_done < 1:
set_invincible(true)
@@ -126,7 +125,7 @@ func _decide_on_next_state():
return $States/ChargeSequence
if state_active == $States/ChargeSequence:
return $States/Stomp
if _phase == PHASES.PHASE_TWO:
if angry_phases_done < 2:
set_invincible(true)
@@ -151,7 +150,7 @@ func _decide_on_next_state():
return $States/ChargeSequence
if state_active == $States/ChargeSequence:
return $States/Stomp
if _phase == PHASES.PHASE_THREE:
if angry_phases_done < 3:
set_invincible(true)
@@ -177,7 +176,7 @@ func _decide_on_next_state():
if state_active == $States/ChargeSequence:
return $States/Stomp
@@ -188,4 +187,3 @@ func set_invincible(value):
func _on_Hurtbox_area_entered(area):
$Stats.health -= area.damage