diff --git a/src/Maps/Grid.gd b/src/Maps/Grid.gd index 396f8c9..e8c2371 100644 --- a/src/Maps/Grid.gd +++ b/src/Maps/Grid.gd @@ -38,7 +38,7 @@ func _reset_grids(): func _ready(): - var walls = get_tree().current_scene.get_child(1) + var walls = get_tree().current_scene.get_node("FloorTileMap") offset = walls.global_position #todo put in grid_lul for x in range(14):