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https://github.com/creyD/ludum_dare_46.git
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Dropping into the Dropsink now creates an instance of the given scene
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@@ -1,23 +1,25 @@
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[gd_scene load_steps=2 format=2]
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[sub_resource type="GDScript" id=2]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Container
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#DropZone
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#stuff can be dropped here
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func can_drop_data(_pos, data):
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return typeof(data) == TYPE_INT
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return typeof(data) == typeof(PackedScene)
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#what is to be done when data is dropped
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func drop_data(_pos, data):
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print(data)
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func drop_data(_pos, data:PackedScene):
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var child = data.instance()
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child.position= _pos
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self.add_child(child)
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"
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[node name="DragSink" type="Container"]
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anchor_right = 1.0
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anchor_bottom = 0.789
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margin_bottom = -0.0200043
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script = SubResource( 2 )
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script = SubResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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