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Start of animation player state mashine
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10
src/Player/PlayerStateMachine.gd
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10
src/Player/PlayerStateMachine.gd
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extends "res://Overlap/StateMachine/StateMachine.gd"
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func _ready():
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states_map = {
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"idle": $Idle,
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"run": $Run,
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"attack": $Attack,
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"roll": $Roll
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}
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