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some work on roundoverscreen- HAS BUGS
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@@ -34,6 +34,7 @@ func hero_has_died():
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var point = determine_spawnpoint()
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spawn_new_hero(point.x,point.y)
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$CanvasLayer/SelectUpgradeUI.show()
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$CanvasLayer/SelectUpgradeUI.starting()
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func spawn_new_hero(x:float,y:float):
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