From b1e139b7400ff05f0f6aecebca63e0a62044ffa2 Mon Sep 17 00:00:00 2001 From: Paul Norberger Date: Mon, 20 Apr 2020 23:56:12 +0200 Subject: [PATCH] Fixed spawn point determination --- src/World.gd | 2 +- src/World.tscn | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/World.gd b/src/World.gd index d6eb45f..7a8ab0b 100644 --- a/src/World.gd +++ b/src/World.gd @@ -3,7 +3,7 @@ extends Node2D export(int) var WinRounds= 10 export(PackedScene) var HeroTemplate export(Vector2) var InitialSpawnPoint=Vector2(344,125) -export(Rect2) var SpawnBoxRange=Rect2(20,20,450,180) +export(Rect2) var SpawnBoxRange=Rect2(40,40,450,180) export(float) var MinDistanceToBoss=100.0 diff --git a/src/World.tscn b/src/World.tscn index b389ef3..6cfaa31 100644 --- a/src/World.tscn +++ b/src/World.tscn @@ -294,6 +294,7 @@ __meta__ = { } [node name="BossStateDisplay" type="Panel" parent="CanvasLayer/DebugLabel"] +visible = false anchor_left = 1.0 anchor_right = 1.0 margin_left = -80.0