added barrel drops

This commit is contained in:
Jonas Mucke
2020-04-18 19:44:13 +02:00
parent f111f75133
commit b75cdf7a76
3 changed files with 70 additions and 7 deletions

View File

@@ -1,6 +1,37 @@
extends StaticBody2D
var GreenDrop = 0.5
var BlueDrop = 0.4
var RedDrop = 0.2
var Heart = 0.2
func offset_vec():
var offset = 20
return Vector2((randf()-0.5)*offset, (randf()-0.5)*offset)
func _on_Hurtbox_area_entered(area):
queue_free()
var GreenRubies = load("res://Objects/Rubies/Green.tscn")
var BlueRubies = load("res://Objects/Rubies/Blue.tscn")
var RedRubies = load("res://Objects/Rubies/Red.tscn")
var Hearts = load("res://Objects/Heart/Heart.tscn")
#index of ysort
var world = get_tree().current_scene.get_child(4)
if(randf()<GreenDrop):
var green = GreenRubies.instance()
world.add_child(green)
green.global_position = global_position+offset_vec()
elif(randf()<BlueDrop):
var blue = BlueRubies.instance()
world.add_child(blue)
blue.global_position = global_position+offset_vec()
elif(randf()<RedDrop):
var red = RedRubies.instance()
world.add_child(red)
red.global_position = global_position+offset_vec()
if(randf()<Heart):
var heart = Hearts.instance()
world.add_child(heart)
heart.global_position = global_position+offset_vec()

12
src/World.gd Normal file
View File

@@ -0,0 +1,12 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
randomize()
pass # Replace with function body.

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://World.gd" type="Script" id=2]
[ext_resource path="res://Maps/Tilesets/Room/tileset_room.tres" type="TileSet" id=3]
[ext_resource path="res://testSprites/dark.png" type="Texture" id=4]
[ext_resource path="res://Objects/Barrel/Barrel.tscn" type="PackedScene" id=5]
@@ -17,9 +18,10 @@
[ext_resource path="res://Objects/Slime/Slime.tscn" type="PackedScene" id=16]
[node name="World" type="Node2D"]
script = ExtResource( 2 )
[node name="WallSprite" type="Sprite" parent="."]
position = Vector2( 100.332, 144.871 )
position = Vector2( 112.785, 148.267 )
texture = ExtResource( 4 )
region_enabled = true
region_rect = Rect2( 0, 0, 1280, 720 )
@@ -31,7 +33,7 @@ format = 1
tile_data = PoolIntArray( -131063, 47, 0, -131062, 47, 2, -65536, 47, 4, -65535, 47, 196609, -65534, 47, 196609, -65533, 47, 196609, -65532, 47, 196609, -65531, 47, 196609, -65530, 47, 196609, -65529, 47, 6, -65528, 47, 5, -65527, 47, 196614, -65526, 47, 196613, -65525, 47, 6, -65524, 47, 5, -65523, 47, 196609, -65522, 47, 7, 0, 47, 65539, 7, 47, 131072, 8, 47, 65543, 11, 47, 131072, 12, 47, 65543, 14, 47, 196612, 15, 47, 196610, 65536, 47, 65539, 65544, 47, 196612, 65545, 47, 7, 65548, 47, 65539, 131072, 47, 262148, 131073, 47, 196610, 131081, 47, 65539, 131084, 47, 65539, 131087, 47, 3, 196608, 47, 65539, 196615, 47, 196611, 196617, 47, 131075, 196619, 47, 4, 196620, 47, 196615, 196622, 47, 4, 196623, 47, 196615, 262144, 47, 65539, 262146, 47, 3, 262155, 47, 65539, 262158, 47, 65539, 327680, 47, 262148, 327681, 47, 196609, 327682, 47, 196616, 327683, 47, 196609, 327684, 47, 196609, 327685, 47, 196609, 327686, 47, 196609, 327687, 47, 7, 327691, 47, 131075, 327694, 47, 65539, 393216, 47, 65539, 393223, 47, 196612, 393224, 47, 196610, 393230, 47, 65539, 458752, 47, 196612, 458753, 47, 196609, 458754, 47, 7, 458766, 47, 65539, 524290, 47, 196612, 524291, 47, 196609, 524292, 47, 196609, 524293, 47, 196609, 524294, 47, 196609, 524295, 47, 196609, 524296, 47, 196609, 524297, 47, 196609, 524298, 47, 196609, 524299, 47, 196609, 524300, 47, 196609, 524301, 47, 196609, 524302, 47, 196615 )
[node name="Slime" parent="." instance=ExtResource( 16 )]
position = Vector2( 207.164, 143.978 )
position = Vector2( 272.823, 72.281 )
[node name="Slime2" parent="." instance=ExtResource( 16 )]
position = Vector2( 239.993, 144.355 )
@@ -40,20 +42,38 @@ position = Vector2( 239.993, 144.355 )
position = Vector2( 170.007, 112.118 )
[node name="Barrel2" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -118.826, -74.2431 )
position = Vector2( -124.864, -87.4505 )
[node name="Barrel3" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -119.425, -59.8735 )
[node name="Barrel" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -118.865, -87.3775 )
position = Vector2( -57.3565, -65.1137 )
[node name="Barrel4" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -95.4691, -97.9434 )
[node name="Barrel5" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -88.6768, -25.4916 )
[node name="Barrel6" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -61.13, -36.8122 )
[node name="Barrel7" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -62.6394, -90.019 )
[node name="Barrel8" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -87.9221, -57.944 )
[node name="Barrel9" parent="YSort" instance=ExtResource( 5 )]
position = Vector2( -81.8844, -74.1702 )
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
position = Vector2( 30.9156, 105.927 )
position = Vector2( -1.15936, -79.3532 )
scale = Vector2( 2, 2 )
[node name="Banana" parent="YSort" instance=ExtResource( 6 )]
position = Vector2( -26.4842, -48.6284 )
position = Vector2( -122.709, 34.7666 )
[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )]
position = Vector2( 283.515, -47.7461 )