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https://github.com/creyD/ludum_dare_46.git
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Added room tileset
Created with Tilesetter
This commit is contained in:
43
src/Maps/Tilesets/Room/tileset_room.tres
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43
src/Maps/Tilesets/Room/tileset_room.tres
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@@ -0,0 +1,43 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="tileset_room.png" type="Texture" id=1]
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[resource]
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16/name = "tileset_room.png 16"
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16/texture = ExtResource( 1 )
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16/tex_offset = Vector2( 0, 0 )
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16/modulate = Color( 1, 1, 1, 1 )
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16/region = Rect2( 0, 0, 160, 128 )
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16/tile_mode = 1
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16/autotile/bitmask_mode = 0
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16/autotile/bitmask_flags = [ Vector2( 0, 1 ), 256, Vector2( 0, 2 ), 260, Vector2( 0, 3 ), 4, Vector2( 1, 1 ), 320, Vector2( 1, 2 ), 325, Vector2( 1, 3 ), 5, Vector2( 2, 1 ), 64, Vector2( 2, 2 ), 65, Vector2( 2, 3 ), 1, Vector2( 3, 1 ), 69, Vector2( 3, 2 ), 321, Vector2( 3, 3 ), 257, Vector2( 4, 1 ), 261, Vector2( 4, 2 ), 324, Vector2( 4, 3 ), 68 ]
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16/autotile/icon_coordinate = Vector2( 1, 2 )
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16/autotile/tile_size = Vector2( 32, 32 )
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16/autotile/spacing = 0
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16/autotile/occluder_map = [ ]
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16/autotile/navpoly_map = [ ]
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16/autotile/priority_map = [ ]
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16/autotile/z_index_map = [ ]
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16/occluder_offset = Vector2( 0, 0 )
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16/navigation_offset = Vector2( 0, 0 )
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16/shapes = [ ]
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16/z_index = 0
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17/name = "tileset_room.png 17"
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17/texture = ExtResource( 1 )
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17/tex_offset = Vector2( 0, 0 )
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17/modulate = Color( 1, 1, 1, 1 )
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17/region = Rect2( 0, 0, 160, 128 )
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17/tile_mode = 1
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17/autotile/bitmask_mode = 0
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17/autotile/bitmask_flags = [ Vector2( 0, 1 ), 69, Vector2( 0, 2 ), 65, Vector2( 0, 3 ), 321, Vector2( 1, 0 ), 325, Vector2( 1, 1 ), 5, Vector2( 1, 3 ), 320, Vector2( 2, 1 ), 261, Vector2( 2, 2 ), 260, Vector2( 2, 3 ), 324, Vector2( 3, 1 ), 256, Vector2( 3, 2 ), 4, Vector2( 3, 3 ), 68, Vector2( 4, 1 ), 64, Vector2( 4, 2 ), 1, Vector2( 4, 3 ), 257 ]
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17/autotile/icon_coordinate = Vector2( 1, 0 )
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17/autotile/tile_size = Vector2( 32, 32 )
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17/autotile/spacing = 0
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17/autotile/occluder_map = [ ]
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17/autotile/navpoly_map = [ ]
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17/autotile/priority_map = [ ]
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17/autotile/z_index_map = [ ]
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17/occluder_offset = Vector2( 0, 0 )
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17/navigation_offset = Vector2( 0, 0 )
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17/shapes = [ ]
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17/z_index = 0
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