Added Wincondition and button to transition to winscreen, also changed spawnbehavior of new heroes

This commit is contained in:
Streamfire
2020-04-20 16:51:57 +02:00
parent 2fde998542
commit d0d5ded6f8
2 changed files with 47 additions and 5 deletions

View File

@@ -15,6 +15,11 @@
[node name="World" type="Node2D"]
pause_mode = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_horizontal_guides_": [ ],
"_edit_vertical_guides_": [ ]
}
WinRounds = 5
HeroTemplate = ExtResource( 1 )
[node name="WallSprite" type="Sprite" parent="."]
@@ -26,7 +31,6 @@ region_rect = Rect2( 0, 0, 1280, 720 )
[node name="Background" parent="." instance=ExtResource( 7 )]
pause_mode = 1
frame = 17
[node name="FloorTileMap" type="TileMap" parent="."]
pause_mode = 1
@@ -65,3 +69,12 @@ visible = false
[node name="SelectUpgradeUI" parent="CanvasLayer" instance=ExtResource( 9 )]
visible = false
[node name="Win" type="Button" parent="CanvasLayer"]
visible = false
anchor_left = 1.0
anchor_right = 1.0
margin_left = -42.0
margin_bottom = 24.0
text = "Win"
[connection signal="pressed" from="CanvasLayer/Win" to="." method="_on_Win_pressed"]