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https://github.com/creyD/ludum_dare_46.git
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Minor Cleanup
- Renamed SoundController - Cleaned up spacings - File endings
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@@ -4,8 +4,9 @@ const Grid = preload("res://Maps/Grid.gd")
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onready var grid = get_tree().current_scene.get_node("Grid")
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onready var ysort = get_tree().current_scene.get_node("YSort")
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#DropZone
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#stuff can be dropped here
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# DropZone
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# Stuff can be dropped here
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func can_drop_data(_pos, data):
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return typeof(data) == typeof(PackedScene)
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@@ -14,7 +15,7 @@ func get_nearest_grid_pos(position, scale = 1):
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return Vector2(round(position.x / 32.0) * scale, round(position.y / 32.0) * scale)
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#what is to be done when data is dropped
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# What is to be done when data is dropped
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func drop_data(_pos, data:PackedScene):
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var new_pos = get_nearest_grid_pos(_pos)
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if grid.object_grid[new_pos.x - 1][new_pos.y - 1].back() == Grid.Kind.FIELD:
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