Minor Cleanup

- Renamed SoundController
- Cleaned up spacings
- File endings
This commit is contained in:
2020-04-21 03:14:00 +02:00
parent 5cfe44bafe
commit d12d69f083
47 changed files with 203 additions and 245 deletions

View File

@@ -1,15 +1,17 @@
extends StaticBody2D
export(int,1,10) var health = 1
export(int, 1, 10) var health = 1
var GreenDrop = 0.4
var BlueDrop = 0.5
var RedDrop = 0.8
var Heart = 0.2
func offset_vec():
var offset = 16
return Vector2((randf()-0.5)*offset, (randf()-0.5)*offset)
func _on_Hurtbox_area_entered(area):
health -= area.damage
if(health>0):
@@ -20,8 +22,8 @@ func _on_Hurtbox_area_entered(area):
var BlueRubies = load("res://Objects/Rubies/Blue.tscn")
var RedRubies = load("res://Objects/Rubies/Red.tscn")
var Hearts = load("res://Objects/Heart/Heart.tscn")
#index of ysort
# index of ysort
var world = get_tree().current_scene.get_node("YSort")
if(randf()<GreenDrop):
var green = GreenRubies.instance()
@@ -39,4 +41,3 @@ func _on_Hurtbox_area_entered(area):
var heart = Hearts.instance()
world.add_child(heart)
heart.global_position = global_position+offset_vec()