ai movement, ai hit and move treshhold added

This commit is contained in:
Jonas Mucke
2020-04-20 14:38:58 +02:00
parent 37ccf67677
commit d60f93db3e
5 changed files with 52 additions and 31 deletions

View File

@@ -20,7 +20,7 @@ radius = 18.0
height = 18.0
[sub_resource type="CapsuleShape2D" id=2]
radius = 18.0
radius = 20.0
height = 18.0
[sub_resource type="CircleShape2D" id=3]
@@ -448,7 +448,7 @@ states/move/position = Vector2( 143, 70 )
[node name="SlimeBoss" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 3
collision_mask = 131
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
@@ -491,9 +491,11 @@ collision_layer = 4
position = Vector2( 0, -15 )
shape = SubResource( 1 )
[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
[node name="Hurtbox" parent="." groups=[
"HittableByPlayer",
] instance=ExtResource( 1 )]
collision_layer = 4
collision_mask = 0
collision_mask = 128
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2( 0, -15 )