First changes

This commit is contained in:
Paul Norberger
2020-04-19 08:53:49 +02:00
parent 3dc9b88237
commit d71b728e94
497 changed files with 424 additions and 8133 deletions

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extends "res://Boss/SlimeBoss/States/Motion/MotionState.gd"
func enter():
owner.get_node("AnimationPlayer").play("MoveDown") # TODO: Replace animation
func handle_input(event):
return .handle_input(event)
func update(delta):
var input_direction = get_input_direction()
if input_direction:
emit_signal("finished", "move")

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extends "res://Overlap/StateMachine/State.gd"
func get_input_direction():
var input_direction = Vector2()
input_direction.x = int(Input.is_action_pressed("move_right")) - int(Input.is_action_pressed("move_left"))
input_direction.y = int(Input.is_action_pressed("move_down")) - int(Input.is_action_pressed("move_up"))
return input_direction

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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@@ -0,0 +1,16 @@
extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass