Added Grid, and Kind describtion

This commit is contained in:
Jan Schuffenhauer
2020-04-19 13:44:25 +02:00
parent c62dfed8d2
commit e0e6662309
22 changed files with 235 additions and 117 deletions

92
src/Maps/Grid.gd Normal file
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extends Node
const Kind = preload("res://Overlap/Kind.gd") # Relative pat
var object_grid : Array = []
var prio_grid : Array = []
var time_passed := 0.0
var offset
export(float,0,42.0) var refresh_rate = 1.0
func _draw_object_grid():
for y in range(7):
var stri = ""
for x in range(14):
stri += str(object_grid[x][y]) + " "
print(stri)
print()
func _draw_prio_grid():
for y in range(7):
var stri = ""
for x in range(14):
stri += str(prio_grid[x][y]) + " "
print(stri)
print()
func _reset_grids():
for x in range(14):
for y in range(7):
var lulul = object_grid[x][y].back()
while (object_grid[x][y].back()!=Kind.FIELD) and (Kind.WALL != object_grid[x][y].back()):
object_grid[x][y].pop_back()
while (prio_grid[x][y].back()!=Kind.TERMINAL_SYMBOL):
prio_grid[x][y].pop_back()
func _ready():
var walls = get_tree().current_scene.get_child(1)
offset = walls.global_position
#todo put in grid_lul
for x in range(14):
object_grid.push_back([])
prio_grid.push_back([])
for y in range(7):
object_grid[x].push_back([Kind.FIELD])
prio_grid[x].push_back([Kind.TERMINAL_SYMBOL])
for tile in walls.get_used_cells():
if(_is_in_grid(tile)):
object_grid[tile.x][tile.y][0] = Kind.WALL
_update_grid()
func _pixel_to_grid_coords(pixel : Vector2) -> Vector2:
var new_coords : Vector2
new_coords.x = floor((pixel.x-offset.x)/32.0)
new_coords.y = floor((pixel.y-offset.y)/32.0)
return new_coords
func _is_in_grid(grid_coords : Vector2) -> bool:
if(grid_coords.x<0):
return false
if(grid_coords.x>13):
return false
if(grid_coords.y<0):
return false
if(grid_coords.y>6):
return false
return true
func _update_grid():
_reset_grids()
var world = get_tree().current_scene.get_child(2)
for node in world.get_children():
var node_kind = node.get_child(0)
var grid_corrds = _pixel_to_grid_coords(node.global_position)
if (_is_in_grid(grid_corrds)):
if(node_kind.general!=Kind.FIELD and node_kind.general!=Kind.WALL):
object_grid[grid_corrds.x][grid_corrds.y].push_back(node_kind.general)
prio_grid[grid_corrds.x][grid_corrds.y].push_back(node_kind.kind)
func _physics_process(delta):
if(time_passed > refresh_rate):
time_passed -= refresh_rate
_update_grid()
time_passed += delta

6
src/Maps/Grid.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Maps/Grid.gd" type="Script" id=1]
[node name="Grid" type="Node"]
script = ExtResource( 1 )