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https://github.com/creyD/ludum_dare_46.git
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Added Grid, and Kind describtion
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@@ -1,4 +1,4 @@
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extends StaticBody2D
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extends Node2D
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export(int, 1, 5) var lifePoints = 3
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export(int, 1, 30) var spawnRate = 5
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@@ -1,16 +1,21 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1]
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[ext_resource path="res://testSprites/fackel.png" type="Texture" id=2]
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[ext_resource path="res://Objects/Torch/Torch.gd" type="Script" id=3]
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[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=4]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 8.0
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height = 12.0
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[node name="Torch" type="StaticBody2D"]
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[node name="Torch" type="Node2D"]
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script = ExtResource( 3 )
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[node name="Kind" parent="." instance=ExtResource( 4 )]
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general = 4
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kind = 2
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -8 )
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texture = ExtResource( 2 )
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