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https://github.com/creyD/ludum_dare_46.git
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sturr doggo
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@@ -49,7 +49,7 @@ func _physics_process(delta):
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while(totaldamage < -1):
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totaldamage+=1
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player_stats.health+=1
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#adjustPrio(player_stats.health, player_stats.max_health)
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adjustPrio(player_stats.health, player_stats.max_health)
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_debug_update()
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if debug == true:
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match movementState:
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@@ -160,7 +160,8 @@ func movement_roll():
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func roll_finished():
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movementState = moveState.IDLE
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ExecutionState = AI_MOVE
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ai_movement_state = STEP
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ExecutionState = EXECUTING
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func _on_Hurtbox_area_entered(area):
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