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finished player ai
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@@ -150,24 +150,13 @@ func movement_hit():
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func hit_finished():
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grid._update_grid()
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movementState = moveState.IDLE
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ai_movement_state = STEP
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ExecutionState = EXECUTING
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ExecutionState = AI_MOVE
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actionFieldUsed = false
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func movement_roll():
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velocity = rollvector * ROLL_SPEED
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animation_state.change_state("roll")
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"""
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# Roll.gd
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func enter():
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owner.animation_state.travel("roll")
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func update():
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owner.velocity = rollvector * ROLL_SPEED
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"""
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ExecutionState = EXECUTING
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func roll_finished():
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