diff --git a/src/Boss/Boss_template.gd b/src/Boss/Boss_template.gd new file mode 100644 index 0000000..c5fef6b --- /dev/null +++ b/src/Boss/Boss_template.gd @@ -0,0 +1,94 @@ +extends KinematicBody2D +class_name Boss +""" +This is an example player controller script created by Paul +""" +var velocity := Vector2.ZERO +# This is how you export variables with ranges to the editor window +export(bool) var debug := false +export(int, 0, 500) var ACCELERATION := 450 +# Reference for the current player + +onready var player_stats := $Stats +onready var debug_label := $DebugLabel +#onready var animation_player := $AnimationPlayer +#var animation_tree := $AnimationTree +#onready var animation_state = animation_tree.get("parameters/playback") + +enum moveState{ + MOVE, + HIT +} + +var movementState = moveState.MOVE + +var damage_per_second := 0.0 +var totaldamage := 0.0 + +func _debug_update(): + debug_label.text = str(player_stats.health) + "/" + str(player_stats.max_health) + " HP\n" + + +func _physics_process(delta): + totaldamage+=damage_per_second*delta + player_stats.speed+=10*delta + while(totaldamage>1): + totaldamage-=1 + player_stats.health-=1 + while(totaldamage<-1): + totaldamage+=1 + player_stats.health+=1 + _debug_update() + if debug == true: + match movementState: + moveState.MOVE: + movement_move(delta) + moveState.HIT: + movement_hit() + + move() + +# IMPORTANT: If you are using move_and_slide don't multiply by delta +# Godots physics system does that internally +# In move_and_collide(...) you have to multiply by delta. +func move(): + move_and_slide(velocity) + +func movement_move(delta): + var input_vector = Vector2.ZERO + # This is a clever way to handle directional input + # Input.get_action_strength(...) returns a value between 0 and 1 depending + # on how strong the controller direction is pressed + # For keyboards it always returns 1 if pressed and 0 if not + # The actions are custom and defined in the project settings + input_vector.x = Input.get_action_strength("right") - Input.get_action_strength("left") + input_vector.y = Input.get_action_strength("down") - Input.get_action_strength("up") + input_vector = input_vector.normalized() + + if input_vector == Vector2.ZERO: + #animation_state.travel("idle") + velocity = Vector2.ZERO + else: + velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta) + if Input.is_action_just_pressed("roll"): + pass + elif Input.is_action_just_pressed("attack"): + pass + +func movement_hit(): + velocity = Vector2.ZERO + +func hit_finished(): + movementState = moveState.MOVE + +func _on_Stats_no_health(): + queue_free() + + +func _on_Hurtbox_area_entered(area): + player_stats.health-=area.damage + damage_per_second = damage_per_second + area.damage + + +func _on_Hurtbox_area_exited(area): + damage_per_second = damage_per_second - area.damage diff --git a/src/Boss/Boss_template.tscn b/src/Boss/Boss_template.tscn new file mode 100644 index 0000000..93a4a11 --- /dev/null +++ b/src/Boss/Boss_template.tscn @@ -0,0 +1,67 @@ +[gd_scene load_steps=9 format=2] + +[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1] +[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=2] +[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=3] +[ext_resource path="res://Boss/Boss_template.gd" type="Script" id=4] +[ext_resource path="res://testSprites/white_boss_dog.png" type="Texture" id=5] + +[sub_resource type="CapsuleShape2D" id=1] +radius = 18.0 +height = 18.0 + +[sub_resource type="CapsuleShape2D" id=2] +radius = 18.0 +height = 18.0 + +[sub_resource type="CapsuleShape2D" id=3] +radius = 8.0 +height = 15.0 + +[node name="Boss_template" type="KinematicBody2D"] +script = ExtResource( 4 ) + +[node name="Sprite" type="Sprite" parent="."] +position = Vector2( 3.13451, -20.1418 ) +scale = Vector2( 2, 2 ) +texture = ExtResource( 5 ) +hframes = 60 + +[node name="Stats" parent="." instance=ExtResource( 3 )] + +[node name="Hitbox" parent="." instance=ExtResource( 2 )] +collision_layer = 0 + +[node name="CollisionShape2D" parent="Hitbox" index="0"] +position = Vector2( 0, -15 ) +shape = SubResource( 1 ) + +[node name="Hurtbox" parent="." instance=ExtResource( 1 )] +collision_layer = 4 +collision_mask = 0 + +[node name="CollisionShape2D" parent="Hurtbox" index="0"] +position = Vector2( 0, -15 ) +shape = SubResource( 2 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2( -1.52588e-05, 0 ) +rotation = 1.5708 +shape = SubResource( 3 ) + +[node name="DebugLabel" type="Label" parent="."] +margin_left = -42.2456 +margin_top = -65.04 +margin_right = 42.7544 +margin_bottom = -48.04 +text = "Obermufti" +__meta__ = { +"_edit_use_anchors_": false +} +[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"] +[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"] +[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"] + +[editable path="Hitbox"] + +[editable path="Hurtbox"] diff --git a/src/Objects/Barrel/Barrel.gd b/src/Objects/Barrel/Barrel.gd index 11934b1..9dad71c 100644 --- a/src/Objects/Barrel/Barrel.gd +++ b/src/Objects/Barrel/Barrel.gd @@ -17,7 +17,7 @@ func _on_Hurtbox_area_entered(area): var Hearts = load("res://Objects/Heart/Heart.tscn") #index of ysort - var world = get_tree().current_scene.get_child(4) + var world = get_tree().current_scene.get_child(2) if(randf()=spawnRate): + elapsedTime-=spawnRate + var Minion = load("") + var world = get_tree().current_scene.get_child(2) + var minion = Minion.instance() + world.add_child(minion) + minion.global_position = global_position + + +func _on_Hurtbox_area_entered(area): + lifePoints -= area.damage + if(lifePoints<0): + queue_free() + pass diff --git a/src/Objects/Torch/Torch.tscn b/src/Objects/Torch/Torch.tscn new file mode 100644 index 0000000..e07f98e --- /dev/null +++ b/src/Objects/Torch/Torch.tscn @@ -0,0 +1,28 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1] +[ext_resource path="res://testSprites/fackel.png" type="Texture" id=2] +[ext_resource path="res://Objects/Torch/Torch.gd" type="Script" id=3] + +[sub_resource type="CapsuleShape2D" id=1] +radius = 8.0 +height = 12.0 + +[node name="Torch" type="StaticBody2D"] +script = ExtResource( 3 ) + +[node name="Sprite" type="Sprite" parent="."] +position = Vector2( 0, -8 ) +texture = ExtResource( 2 ) + +[node name="Hurtbox" parent="." instance=ExtResource( 1 )] +collision_layer = 8 +collision_mask = 0 +script = null + +[node name="CollisionShape2D" parent="Hurtbox" index="0"] +position = Vector2( 0, -8 ) +shape = SubResource( 1 ) +[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"] + +[editable path="Hurtbox"] diff --git a/src/Player/Player.gd b/src/Player/Player.gd index 70031c6..1b529bb 100644 --- a/src/Player/Player.gd +++ b/src/Player/Player.gd @@ -6,6 +6,7 @@ This is an example player controller script created by Paul var velocity := Vector2.ZERO var rollvector := Vector2.ZERO # This is how you export variables with ranges to the editor window +export(bool) var debug := false export(int, 0, 500) var ROLL_SPEED := 150 export(int, 0, 500) var FRICTION := 200 # Speed at which the player deaccelarates export(int, 0, 500) var ACCELERATION := 450 @@ -45,13 +46,14 @@ func _physics_process(delta): totaldamage+=1 player_stats.health+=1 _debug_update() - match movementState: - moveState.MOVE: - movement_move(delta) - moveState.ROLL: - movement_roll() - moveState.HIT: - movement_hit() + if debug == true: + match movementState: + moveState.MOVE: + movement_move(delta) + moveState.ROLL: + movement_roll() + moveState.HIT: + movement_hit() move() @@ -104,6 +106,7 @@ func roll_finished(): func _on_Hurtbox_area_entered(area): + print("Hallo") player_stats.health-=area.damage damage_per_second = damage_per_second + area.damage diff --git a/src/Player/Player.tscn b/src/Player/Player.tscn index 5c33152..42b3231 100644 --- a/src/Player/Player.tscn +++ b/src/Player/Player.tscn @@ -700,7 +700,7 @@ margin_top = -21.2223 margin_right = 8.98804 margin_bottom = -9.22228 custom_fonts/font = SubResource( 49 ) -text = "Ahh" +text = "Held" __meta__ = { "_edit_use_anchors_": false } diff --git a/src/World.tscn b/src/World.tscn index 7ae7bf2..358231f 100644 --- a/src/World.tscn +++ b/src/World.tscn @@ -1,130 +1,126 @@ -[gd_scene load_steps=17 format=2] +[gd_scene load_steps=18 format=2] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://World.gd" type="Script" id=2] [ext_resource path="res://Maps/Tilesets/Room/tileset_room.tres" type="TileSet" id=3] [ext_resource path="res://testSprites/dark.png" type="Texture" id=4] -[ext_resource path="res://Objects/Barrel/Barrel.tscn" type="PackedScene" id=5] +[ext_resource path="res://Objects/Traps/bear.tscn" type="PackedScene" id=5] [ext_resource path="res://Objects/Banana/Banana.tscn" type="PackedScene" id=6] [ext_resource path="res://Objects/Bonfire/Bonfire.tscn" type="PackedScene" id=7] [ext_resource path="res://Objects/Traps/Sting.tscn" type="PackedScene" id=8] [ext_resource path="res://Objects/Rubies/Blue.tscn" type="PackedScene" id=9] -[ext_resource path="res://Objects/Traps/Bear.tscn" type="PackedScene" id=10] +[ext_resource path="res://Objects/Barrel/Barrel.tscn" type="PackedScene" id=10] [ext_resource path="res://Objects/Heart/Heart.tscn" type="PackedScene" id=11] [ext_resource path="res://Objects/Rubies/Red.tscn" type="PackedScene" id=12] [ext_resource path="res://Objects/Rubies/Green.tscn" type="PackedScene" id=13] [ext_resource path="res://Objects/Traps/Flame.tscn" type="PackedScene" id=14] [ext_resource path="res://Objects/Traps/Spike.tscn" type="PackedScene" id=15] [ext_resource path="res://Objects/Slime/Slime.tscn" type="PackedScene" id=16] +[ext_resource path="res://Boss/Boss_template.tscn" type="PackedScene" id=17] [node name="World" type="Node2D"] script = ExtResource( 2 ) [node name="WallSprite" type="Sprite" parent="."] -position = Vector2( 112.785, 148.267 ) +position = Vector2( 336, 160 ) texture = ExtResource( 4 ) region_enabled = true region_rect = Rect2( 0, 0, 1280, 720 ) [node name="FloorTileMap" type="TileMap" parent="."] +position = Vector2( -16, 24 ) tile_set = ExtResource( 3 ) cell_size = Vector2( 32, 32 ) format = 1 -tile_data = PoolIntArray( -131063, 47, 0, -131062, 47, 2, -65536, 47, 4, -65535, 47, 196609, -65534, 47, 196609, -65533, 47, 196609, -65532, 47, 196609, -65531, 47, 196609, -65530, 47, 196609, -65529, 47, 6, -65528, 47, 5, -65527, 47, 196614, -65526, 47, 196613, -65525, 47, 6, -65524, 47, 5, -65523, 47, 196609, -65522, 47, 7, 0, 47, 65539, 7, 47, 131072, 8, 47, 65543, 11, 47, 131072, 12, 47, 65543, 14, 47, 196612, 15, 47, 196610, 65536, 47, 65539, 65544, 47, 196612, 65545, 47, 7, 65548, 47, 65539, 131072, 47, 262148, 131073, 47, 196610, 131081, 47, 65539, 131084, 47, 65539, 131087, 47, 3, 196608, 47, 65539, 196615, 47, 196611, 196617, 47, 131075, 196619, 47, 4, 196620, 47, 196615, 196622, 47, 4, 196623, 47, 196615, 262144, 47, 65539, 262146, 47, 3, 262155, 47, 65539, 262158, 47, 65539, 327680, 47, 262148, 327681, 47, 196609, 327682, 47, 196616, 327683, 47, 196609, 327684, 47, 196609, 327685, 47, 196609, 327686, 47, 196609, 327687, 47, 7, 327691, 47, 131075, 327694, 47, 65539, 393216, 47, 65539, 393223, 47, 196612, 393224, 47, 196610, 393230, 47, 65539, 458752, 47, 196612, 458753, 47, 196609, 458754, 47, 7, 458766, 47, 65539, 524290, 47, 196612, 524291, 47, 196609, 524292, 47, 196609, 524293, 47, 196609, 524294, 47, 196609, 524295, 47, 196609, 524296, 47, 196609, 524297, 47, 196609, 524298, 47, 196609, 524299, 47, 196609, 524300, 47, 196609, 524301, 47, 196609, 524302, 47, 196615 ) - -[node name="Slime" parent="." instance=ExtResource( 16 )] -position = Vector2( 272.823, 72.281 ) - -[node name="Slime2" parent="." instance=ExtResource( 16 )] -position = Vector2( 239.993, 144.355 ) +tile_data = PoolIntArray( -65537, 47, 0, -131072, 47, 1, -131071, 47, 1, -131070, 47, 1, -131069, 47, 1, -131068, 47, 1, -131067, 47, 1, -131066, 47, 1, -131065, 47, 1, -131064, 47, 1, -131063, 47, 1, -131062, 47, 1, -131061, 47, 1, -131060, 47, 1, -131059, 47, 1, -131058, 47, 1, -131057, 47, 1, -131056, 47, 2, -1, 47, 65536, -65536, 47, 65541, -65535, 47, 131073, -65534, 47, 131073, -65533, 47, 131073, -65532, 47, 131073, -65531, 47, 131073, -65530, 47, 131073, -65529, 47, 131073, -65528, 47, 131073, -65527, 47, 131073, -65526, 47, 65544, -65525, 47, 131073, -65524, 47, 131073, -65523, 47, 131073, -65522, 47, 131073, -65521, 47, 65542, -65520, 47, 65538, 65535, 47, 65536, 0, 47, 65538, 10, 47, 65539, 15, 47, 65536, 16, 47, 65538, 131071, 47, 65536, 65536, 47, 65538, 65546, 47, 65539, 65549, 47, 3, 65551, 47, 65536, 65552, 47, 65538, 196607, 47, 65536, 131072, 47, 65538, 131077, 47, 3, 131082, 47, 65539, 131085, 47, 65539, 131087, 47, 65536, 131088, 47, 65538, 262143, 47, 65536, 196608, 47, 65538, 196612, 47, 196608, 196613, 47, 262152, 196614, 47, 196610, 196618, 47, 65539, 196621, 47, 196612, 196622, 47, 196609, 196623, 47, 262150, 196624, 47, 65538, 327679, 47, 65536, 262144, 47, 65538, 262149, 47, 131075, 262154, 47, 65539, 262159, 47, 65536, 262160, 47, 65538, 393215, 47, 65536, 327680, 47, 65538, 327690, 47, 196612, 327691, 47, 196610, 327695, 47, 65536, 327696, 47, 65538, 458751, 47, 65536, 393216, 47, 65538, 393231, 47, 65536, 393232, 47, 65538, 524287, 47, 65536, 458752, 47, 131077, 458753, 47, 1, 458754, 47, 1, 458755, 47, 1, 458756, 47, 1, 458757, 47, 1, 458758, 47, 1, 458759, 47, 1, 458760, 47, 1, 458761, 47, 1, 458762, 47, 1, 458763, 47, 1, 458764, 47, 1, 458765, 47, 1, 458766, 47, 1, 458767, 47, 131078, 458768, 47, 65538, 589823, 47, 131072, 524288, 47, 131073, 524289, 47, 131073, 524290, 47, 131073, 524291, 47, 131073, 524292, 47, 131073, 524293, 47, 131073, 524294, 47, 131073, 524295, 47, 131073, 524296, 47, 131073, 524297, 47, 131073, 524298, 47, 131073, 524299, 47, 131073, 524300, 47, 131073, 524301, 47, 131073, 524302, 47, 131073, 524303, 47, 131073, 524304, 47, 131074 ) +__meta__ = { +"_edit_group_": true +} [node name="YSort" type="YSort" parent="."] -position = Vector2( 170.007, 112.118 ) +position = Vector2( 152, 120 ) -[node name="Barrel2" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -124.864, -87.4505 ) - -[node name="Barrel3" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -119.425, -59.8735 ) - -[node name="Barrel" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -57.3565, -65.1137 ) - -[node name="Barrel4" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -95.4691, -97.9434 ) - -[node name="Barrel5" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -88.6768, -25.4916 ) - -[node name="Barrel6" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -61.13, -36.8122 ) - -[node name="Barrel7" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -62.6394, -90.019 ) - -[node name="Barrel8" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -87.9221, -57.944 ) - -[node name="Barrel9" parent="YSort" instance=ExtResource( 5 )] -position = Vector2( -81.8844, -74.1702 ) +[node name="Boss_template" parent="YSort" instance=ExtResource( 17 )] +position = Vector2( -107.855, -54.5179 ) +debug = true [node name="Player" parent="YSort" instance=ExtResource( 1 )] -position = Vector2( -1.15936, -79.3532 ) +position = Vector2( 296, -32 ) scale = Vector2( 2, 2 ) +FRICTION = 200 -[node name="Banana" parent="YSort" instance=ExtResource( 6 )] -position = Vector2( -122.709, 34.7666 ) +[node name="minion" parent="YSort" instance=ExtResource( 17 )] +position = Vector2( 88, 24 ) +scale = Vector2( 0.3, 0.3 ) +collision_layer = 8 +debug = true -[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )] -position = Vector2( 283.515, -47.7461 ) +[node name="Bear_trap" parent="YSort" instance=ExtResource( 5 )] +position = Vector2( 68.1447, -38.5179 ) -[node name="Sting" parent="YSort" instance=ExtResource( 8 )] -position = Vector2( 68.6066, -28.1109 ) - -[node name="Sting2" parent="YSort" instance=ExtResource( 8 )] -position = Vector2( 68.6066, -18.9158 ) - -[node name="Sting3" parent="YSort" instance=ExtResource( 8 )] -position = Vector2( 108.936, 2.03768 ) - -[node name="Sting4" parent="YSort" instance=ExtResource( 8 )] -position = Vector2( 92.0694, 1.87637 ) - -[node name="Sting5" parent="YSort" instance=ExtResource( 8 )] -position = Vector2( 101.981, 2.46786 ) - -[node name="Flame2" parent="YSort" instance=ExtResource( 14 )] -position = Vector2( -31.1322, 103.722 ) - -[node name="Bear_trap" parent="YSort" instance=ExtResource( 10 )] -position = Vector2( 197.579, -28.4036 ) +[node name="Slime" parent="YSort" instance=ExtResource( 16 )] +position = Vector2( 68.1447, 57.4821 ) [node name="Flame" parent="YSort" instance=ExtResource( 14 )] -position = Vector2( -30.7141, 88.6697 ) +position = Vector2( 124.145, 65.4821 ) [node name="Spike" parent="YSort" instance=ExtResource( 15 )] -position = Vector2( 225.593, 102.049 ) +position = Vector2( 272, 88 ) -[node name="Red" parent="YSort" instance=ExtResource( 12 )] -position = Vector2( -128.136, 91.1784 ) - -[node name="Green" parent="YSort" instance=ExtResource( 13 )] -position = Vector2( -105.975, 105.394 ) - -[node name="Blue" parent="YSort" instance=ExtResource( 9 )] -position = Vector2( -89.2507, 105.394 ) - -[node name="Green2" parent="YSort" instance=ExtResource( 13 )] -position = Vector2( -95.5225, 89.5059 ) - -[node name="Green3" parent="YSort" instance=ExtResource( 13 )] -position = Vector2( -127.718, 103.722 ) - -[node name="Green4" parent="YSort" instance=ExtResource( 13 )] -position = Vector2( -116.428, 91.5965 ) +[node name="Sting" parent="YSort" instance=ExtResource( 8 )] +position = Vector2( 132.145, 17.4821 ) [node name="Heart" parent="YSort" instance=ExtResource( 11 )] -position = Vector2( 201.342, -60.5988 ) +position = Vector2( -43.8553, 65.4821 ) -[node name="Blue2" parent="YSort" instance=ExtResource( 9 )] -position = Vector2( 66.0861, -56.9466 ) +[node name="Blue" parent="YSort" instance=ExtResource( 9 )] +position = Vector2( -3.8553, 81.4821 ) + +[node name="Red" parent="YSort" instance=ExtResource( 12 )] +position = Vector2( -51.8553, 41.4821 ) + +[node name="Green" parent="YSort" instance=ExtResource( 13 )] +position = Vector2( -19.8553, 73.4821 ) + +[node name="Barrel" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( 8.00002, -32 ) + +[node name="Barrel5" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -40, 16 ) + +[node name="Barrel6" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -40, 16 ) + +[node name="Barrel7" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -56, 16 ) + +[node name="Barrel8" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -72, 16 ) + +[node name="Barrel9" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -88, 16 ) + +[node name="Barrel10" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -104, 16 ) + +[node name="Barrel11" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( -120, 16 ) + +[node name="Barrel2" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( 8.00002, -48 ) + +[node name="Barrel3" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( 8.00002, -64 ) + +[node name="Barrel4" parent="YSort" instance=ExtResource( 10 )] +position = Vector2( 8.00002, -72 ) + +[node name="Banana" parent="YSort" instance=ExtResource( 6 )] +position = Vector2( -107.855, 73.4821 ) + +[node name="Bonfire" parent="." instance=ExtResource( 7 )] +position = Vector2( 448, 104 ) + +[editable path="YSort/minion"] + +[editable path="YSort/minion/Hurtbox"] diff --git a/src/project.godot b/src/project.godot index 2d61bd0..69d0a35 100644 --- a/src/project.godot +++ b/src/project.godot @@ -10,6 +10,11 @@ config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", +"class": "Boss", +"language": "GDScript", +"path": "res://Boss/Boss_template.gd" +}, { +"base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://Player/Player.gd" @@ -25,6 +30,7 @@ _global_script_classes=[ { "path": "res://Menus/TitleScreen/TitleScreen.gd" } ] _global_script_class_icons={ +"Boss": "", "Player": "", "TitleSceenButton": "", "TitleScreen": "" diff --git a/src/testSprites/white_boss_dog.png b/src/testSprites/white_boss_dog.png new file mode 100644 index 0000000..e47caa0 Binary files /dev/null and b/src/testSprites/white_boss_dog.png differ diff --git a/src/testSprites/white_boss_dog.png.import b/src/testSprites/white_boss_dog.png.import new file mode 100644 index 0000000..e8ae61a --- /dev/null +++ b/src/testSprites/white_boss_dog.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/white_boss_dog.png-71758567a6659e328126f0647eb38c8d.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://testSprites/white_boss_dog.png" +dest_files=[ "res://.import/white_boss_dog.png-71758567a6659e328126f0647eb38c8d.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0