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https://github.com/creyD/ludum_dare_46.git
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Fixed the random position move state
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@@ -1,28 +1,35 @@
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extends "res://Overlap/StateMachine/State.gd"
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extends "../BossState.gd"
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export(float) var ARRIVE_DISTANCE = 6.0
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export(float) var SLOW_RADIUS = 200.0
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export(float) var MASS = 4.0
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export(float) var MASS = 5.0
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export(float) var MAX_SPEED = 300.0
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export(float) var ROAM_RADIUS = 150.0
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export(float) var ROAM_RADIUS = 200.0
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var time_since_start = 0
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var target_position = Vector2()
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var start_position = Vector2()
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var velocity = Vector2()
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var last_vel = Vector2()
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func enter():
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# Set animation
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set_animation_type(ANIMATION_TYPE.TREE)
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animation_playback.start("move")
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time_since_start = 0
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start_position = get_parent().start_position
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target_position = calculate_new_target_position()
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owner.get_node('AnimationPlayer').play('move')
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func update(delta):
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velocity = Steering.arrive_to(velocity, owner.global_position, target_position, MASS, SLOW_RADIUS, MAX_SPEED)
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owner.move_and_slide(velocity)
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time_since_start += delta
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last_vel = owner.move_and_slide(velocity)
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animation_tree.set("parameters/move/blend_position", last_vel)
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if owner.global_position.distance_to(target_position) < ARRIVE_DISTANCE:
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if owner.global_position.distance_to(target_position) < ARRIVE_DISTANCE or time_since_start > 2.0:
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emit_signal('finished')
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