From f20abb41efbec8f16cb3384316ac9ee39e7b9bfe Mon Sep 17 00:00:00 2001 From: Paul Norberger Date: Fri, 17 Apr 2020 19:25:34 +0200 Subject: [PATCH] Initial project created Added a simple basic template with a player control script and basic collision detection. Ideal coding style guidelines enforced. --- src/Player/Player.gd | 36 +++++++++++++++++ src/Player/Player.tscn | 24 +++++++++++ src/World.tscn | 13 ++++++ src/default_env.tres | 7 ++++ src/icon.png | Bin 0 -> 3305 bytes src/icon.png.import | 34 ++++++++++++++++ src/project.godot | 88 +++++++++++++++++++++++++++++++++++++++++ 7 files changed, 202 insertions(+) create mode 100644 src/Player/Player.gd create mode 100644 src/Player/Player.tscn create mode 100644 src/World.tscn create mode 100644 src/default_env.tres create mode 100644 src/icon.png create mode 100644 src/icon.png.import create mode 100644 src/project.godot diff --git a/src/Player/Player.gd b/src/Player/Player.gd new file mode 100644 index 0000000..5498af6 --- /dev/null +++ b/src/Player/Player.gd @@ -0,0 +1,36 @@ +extends KinematicBody2D +class_name Player +""" +This is an example player controller script created by Paul +""" +var velocity := Vector2.ZERO +# This is how you export variables with ranges to the editor window +export(int, 0, 500) var MAX_SPEED = 125 +export(int, 0, 500) var FRICTION = 200 # Speed at which the player deaccelarates +export(int, 0, 500) var ACCELERATION = 450 + +func _physics_process(delta): + """ + Run approximately every 1/60th of a second by default. + @param delta, so the time since lastt frame, should be pretty constant at 1/60 by default. + """ + # If a constant is applicable, use it instead of creating the object yourself + var input_vector := Vector2.ZERO + # This is a clever way to handle directional input + # Input.get_action_strength(...) returns a value between 0 and 1 depending + # on how strong the controller direction is pressed + # For keyboards it always returns 1 if pressed and 0 if not + # The actions are custom and defined in the project settings + input_vector.x = Input.get_action_strength("right") - Input.get_action_strength("left") + input_vector.y = Input.get_action_strength("down") - Input.get_action_strength("up") + input_vector = input_vector.normalized() + + if input_vector == Vector2.ZERO: + velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) + else: + velocity = velocity.move_toward(MAX_SPEED * input_vector, ACCELERATION * delta) + + # IMPORTANT: If you are using move_and_slide don't multiply by delta + # Godots physics system does that internally + # In move_and_collide(...) you have to multiply by delta. + move_and_slide(velocity) diff --git a/src/Player/Player.tscn b/src/Player/Player.tscn new file mode 100644 index 0000000..e111fc4 --- /dev/null +++ b/src/Player/Player.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://Player/Player.gd" type="Script" id=1] +[ext_resource path="res://icon.png" type="Texture" id=2] + +[sub_resource type="CapsuleShape2D" id=1] +radius = 6.0 +height = 5.0 + +[node name="Player" type="KinematicBody2D"] +script = ExtResource( 1 ) +__meta__ = { +"_edit_group_": true +} +FRICTION = 270 + +[node name="Sprite" type="Sprite" parent="."] +scale = Vector2( 0.5, 0.5 ) +texture = ExtResource( 2 ) +offset = Vector2( 0, -18 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +rotation = 1.5708 +shape = SubResource( 1 ) diff --git a/src/World.tscn b/src/World.tscn new file mode 100644 index 0000000..1aed996 --- /dev/null +++ b/src/World.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1] + +[node name="World" type="Node2D"] + +[node name="Player" parent="." instance=ExtResource( 1 )] +position = Vector2( 164.844, 101.687 ) + +[node name="StaticBody2D" type="StaticBody2D" parent="."] + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] +polygon = PoolVector2Array( 192.287, 146.593, 265.375, 115.213, 228.831, 67.1505, 257.43, 37.3594, 218.9, 7.9655, 298.343, 3.59614, 310.26, 179.959, 11.9516, 168.837, 42.9343, 30.6067, 69.1505, 118.788, 86.628, 87.4084, 96.5583, 127.527 ) diff --git 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+"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/src/project.godot b/src/project.godot new file mode 100644 index 0000000..8909723 --- /dev/null +++ b/src/project.godot @@ -0,0 +1,88 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "KinematicBody2D", +"class": "Player", +"language": "GDScript", +"path": "res://Player/Player.gd" +} ] +_global_script_class_icons={ +"Player": "" +} + +[application] + +config/name="LD46 Game" +run/main_scene="res://World.tscn" +config/icon="res://icon.png" + +[display] + +window/size/width=320 +window/size/height=180 +window/size/test_width=1280 +window/size/test_height=720 +window/stretch/mode="2d" +window/stretch/aspect="keep" + +[importer_defaults] + +texture={ +"compress/bptc_ldr": 0, +"compress/hdr_mode": 0, +"compress/lossy_quality": 0.7, +"compress/mode": 0, +"compress/normal_map": 0, +"detect_3d": false, +"flags/anisotropic": false, +"flags/filter": false, +"flags/mipmaps": false, +"flags/repeat": 0, +"flags/srgb": 2, +"process/HDR_as_SRGB": false, +"process/fix_alpha_border": true, +"process/invert_color": false, +"process/premult_alpha": false, +"size_limit": 0, +"stream": false, +"svg/scale": 1.0 +} + +[input] + +up={ +"deadzone": 0.5, +"events": [ 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