Merge branch 'bos_testing' into devRefactor

This commit is contained in:
Jan Schuffenhauer
2020-04-19 18:01:14 +02:00
26 changed files with 638 additions and 246 deletions

View File

@@ -1,4 +1,4 @@
extends StaticBody2D
extends Node2D
export(int, 1, 5) var lifePoints = 3
export(int, 1, 30) var spawnRate = 5
@@ -7,13 +7,14 @@ var elapsedTime = 0.0
func _physics_process(delta):
elapsedTime += delta
if(elapsedTime>=spawnRate):
elapsedTime-=spawnRate
var Minion = load("")
var world = get_tree().current_scene.get_child(2)
var minion = Minion.instance()
world.add_child(minion)
minion.global_position = global_position
#if(elapsedTime>=spawnRate):
# elapsedTime-=spawnRate
# var Minion = load("")
# var world = get_tree().current_scene.get_child(2)
# #TODO minions
# var minion = Minion.instance()
# world.add_child(minion)
# minion.global_position = global_position
func _on_Hurtbox_area_entered(area):

View File

@@ -4,16 +4,20 @@
[ext_resource path="res://testSprites/fackel.png" type="Texture" id=2]
[ext_resource path="res://Objects/Torch/Torch.gd" type="Script" id=3]
[ext_resource path="res://Effects/Fire/FireEffect.tscn" type="PackedScene" id=4]
[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=5]
[sub_resource type="CapsuleShape2D" id=1]
radius = 8.0
height = 12.0
[node name="Torch" type="StaticBody2D"]
[node name="Torch" type="Node2D"]
script = ExtResource( 3 )
[node name="FireEffect" parent="." instance=ExtResource( 4 )]
position = Vector2( 1.88936, -12.4698 )
[node name="Kind" parent="." instance=ExtResource( 5 )]
general = 4
kind = 2
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -8 )