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https://github.com/creyD/ludum_dare_46.git
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Merge branch 'bos_testing' into devRefactor
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=62 format=2]
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[gd_scene load_steps=57 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/player.png" type="Texture" id=2]
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@@ -12,6 +12,7 @@
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[ext_resource path="res://Player/States/Attack.gd" type="Script" id=14]
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[ext_resource path="res://Player/PlayerStateMachine.gd" type="Script" id=15]
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[ext_resource path="res://Player/States/Roll.gd" type="Script" id=16]
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[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=7]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 2.15976
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@@ -625,8 +626,14 @@ font_data = ExtResource( 6 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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debug = null
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ROLL_SPEED = null
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FRICTION = 270
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title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
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ACCELERATION = null
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[node name="Kind" parent="." instance=ExtResource( 7 )]
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kind = 1
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0.273621, 3.88423 )
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@@ -688,7 +695,7 @@ shape = SubResource( 47 )
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[node name="Pivot" type="Position2D" parent="."]
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position = Vector2( 0, -4.16248 )
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rotation = 1.5708
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rotation = 3.14159
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__meta__ = {
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"_gizmo_extents_": 20.0
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}
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