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https://github.com/creyD/ludum_dare_46.git
synced 2026-06-12 13:32:23 +02:00
Added spike animation and added new WIP World layout
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@@ -177,15 +177,15 @@ func roll_finished():
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func _on_Hurtbox_area_entered(area):
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player_stats.health -= area.damage
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if("damage" in area):
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player_stats.health -= area.damage
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if area.damage > 0:
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damage_per_second += area.damage
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pass
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else:
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heal_per_second += abs(area.damage)
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pass
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if area.damage > 0:
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damage_per_second += area.damage
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pass
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else:
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heal_per_second += abs(area.damage)
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pass
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func _on_Hurtbox_area_exited(area):
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if area.damage > 0:
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@@ -619,19 +619,17 @@ height = 0.2
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radius = 4.03497
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height = 9.42006
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[sub_resource type="CircleShape2D" id=51]
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[sub_resource type="CircleShape2D" id=49]
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radius = 13.3924
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[sub_resource type="DynamicFont" id=50]
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size = 12
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font_data = ExtResource( 6 )
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[node name="Player" type="KinematicBody2D" groups=[
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"hero",
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]]
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collision_mask = 14
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script = ExtResource( 1 )
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ROLL_SPEED = 120
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FRICTION = 270
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@@ -724,7 +722,7 @@ damage = 0.0
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[node name="CollisionShape2D" parent="Pivot/SwordRange" index="0"]
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position = Vector2( 0, -4.56405 )
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shape = SubResource( 51 )
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shape = SubResource( 49 )
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[node name="DebugLabel" type="Label" parent="."]
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margin_left = -8.12021
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@@ -738,7 +736,7 @@ __meta__ = {
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}
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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max_health = 5
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max_health = 20
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[node name="AnimationStates" type="Node" parent="."]
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script = ExtResource( 15 )
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