extends "res://Boss/SlimeBoss/States/BossState.gd" onready var stomp_hitbox = owner.get_node("StompHitbox/CollisionShape2D") onready var stomp_effect = owner.get_node("Effects/StompEffect") func enter(): stomp_hitbox.disabled = false stomp_effect.stomp() SoundControler.pub_play_effect("res://Boss/SlimeBoss/Music/SchleimSplit.wav",10) func exit(): stomp_hitbox.disabled = true func update(delta): play_directional_animation("Charge", owner.last_look) func _on_StompEffect_animation_finished(): emit_signal("finished")