extends Container const Grid = preload("res://Maps/Grid.gd") onready var grid = get_tree().current_scene.get_node("Grid") onready var ysort = get_tree().current_scene.get_node("YSort") # DropZone # Stuff can be dropped here func can_drop_data(_pos, data): return typeof(data) == typeof(PackedScene) func get_nearest_grid_pos(position, scale = 1): return Vector2(round(position.x / 32.0) * scale, round(position.y / 32.0) * scale) # What is to be done when data is dropped func drop_data(_pos, data:PackedScene): var new_pos = get_nearest_grid_pos(_pos) if grid.object_grid[new_pos.x - 1][new_pos.y - 1].back() == Grid.Kind.FIELD: var child = data.instance() child.position = get_nearest_grid_pos(_pos, 32) ysort.add_child(child) grid._update_grid()